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The Archine Crystal Clash

10.29.23 * Prismatics & Shadowmatics * Prisma

A beautiful day in the annals of Bright Knights Lore takes place in the mid-point between the 1st and 2nd Fall Harvest.  The Prismatics and The Shadowmatics gather as summoned by Quelin Quasar to decide, per the wishes of The Oracle, to whom the Archine Crystal belongs.  The kids shrink down with an ancient whimsical tune and get into teams.  They head up to Prisma Gardens where someone is to greet them.  It takes a bit but then, there he is, it's... not the Oracle - it is one of his associates who identifies himself as Mellik.  Everytime Quasar says, 'Mellik'; Mellik corrects him and says aloud, "It's Melikkkkkkhhhh!"  Mellik announces their will be missions to decide who gets the Archine Crystal and then lo! the former best friends Ar and Chine both make an appearance.  Ar calmly advocates for peace and says this isn't worth the trouble while Chine says this Crystal should just be called 'The Chine Crystal' and that it belongs to them.  The chant 'light is right' comes up from the Prismatics and the Shadowmatics team, dubbed by themselves 'the winners' starts singing 'we are the Champions!'  Missions take place with each team tackling riddles and finding clues to a respective poem which point the way to a key (Shadowmatics) and a treasure chest (Prismatics).  All are summoned to the Field of Beams where Mellik has the teams work together to open the treasure chest at which time Ar and Chine DO start to make up and become friends again.  Inside the treasure chest, colored powder!  Red, Purple, and Pink for the Shadowmatics and Green, Blue, and Yellow for the Prismatics.  A glorious and fun battle ensues and after some time Mellik goes to announce the winner.  He announces, about 40 paces off that the winner is... HIM!  He runs for the corridor portal which the little beings can't make it through.  That Mellik!  What was this all about?!  Stay tuned for more Bright Knights action and story to come. 

BK Halloween 2023 Prisma

Give Peace a Chance

BKA * 10.7 & 10.14.23 * Squad West * Bombassan

Over the last 2 days of their 1st Fall Mission Squad West bands together for Adventure and teamwork.  Lots of learning occurs and lots of fun as the kids get the help of the Lone King in the 4th class.  Lone King leads the crew further down the path of the Golden Steps than they have ever been and lo! no clues!  Fate then shined on the Bright Knights as out from the Bomba woods popped the jovial Bomba Robin Trunk.  Robin scurries through the woods and steers the crew beyond his shop and explains that he knows the deposed leader Toro and that he's not all that bad, he's seen the cloaked one, and yes Poppy and Rosy are mad at the Knights for bringing drama to their planet but heyyy! he's Robin Trunk he doesn't get caught up in all that.  He does have a shop where he gives things a way for free but time expires on this day.

On the final day of the Paradox of the Secret Portal the kids get a grand surprise when searching for Robin Trunk and his mobile shoppe.  One of the all-time Bright Knights characters shows up for the 1st time since this whole Unknown Dimension thing started.. it's.. it's the cloaked one... The Oracle!  He is meditating beyond the empty river bridge.  The Oracle gives readings and hope and song to the kids as Tree Bark and Dragon Tooth show up running down the hill path.  At the end of the day they make their way to the Golden Steps and find some clues, a note, and .. the Portal!  Stuck high up in the tree.  The Bombas think it belongs to them - what shall the Knights do!?  They vote and leave a note penned mainly by Llama Tooth for the Bombas.. a peace treaty if you will.  Instead of ripping the Portal from the tree, the Knights took the chance, the chance of peace.

Searching Every Which Way

BKA * 9.30.23 * Squad West * Bombassan

A heroic crew gathers on this fine day on the planet Bombassan to continue the search for the Secret Portal.  From Jet Kendo's transmission it is confirmed that the Shadow forces are locked into the Unknown Dimension without having a way out, without the Secret Portal, which, let's face it, isn't so secret anymore.  Yet, where is it?  The kids start training and welcome the new aspirant Bobcat Sabre with a naming ceremony.  It is good to have him, he is quite focused.  After the naming ceremony Lone King comes down from the hill in the direction of the Labyrinth.  The group decides to move away from the Labyrinth and head toward the valleys to find Bombas and make peace with them.  Along the way the Knights find a letter from 'Rosy' to 'Poppy' which goes over plans to go after the Knights!  As the Bombas are mostly easy-going farmers the Knights are not on-guard but are focused on clearing up any misunderstanding.  The Knights continue on with lessons on sharing, giving, teamwork, not needing to be first, and cheering for others so that all can shine.  The day wraps up with finding a little red gem in a little pink satchel.  The Knights do find a few trails down to the valley but run out of time to explore.


Labyrinth as Portal?

BKA * 9.23.23 * Squad West * Bombassan

Harry, Unicorn Tooth, Arcadius, Tree Bark, and Llama Tooth meet Quasar on this great day for exploration, fun, and mystery-solving.  The crew trains for a bit and then lo! 'tis Lone King!  He has been searching for us since the fateful battle with General Nevermore.  The kids are happy to see the Lone King.  The crew move from the Field of Truth to the original location of The Secret Portal.  You can see where the gold brackets still are and then below the Knights spot 2 mushrooms that have grown!  The Knights locate a note from addressed to 'Rosy' from 'Poppy' mentioning that they, the Bombas, are not happy with the Bright Knights whom they think have brought only bad things to Bombassan.  The letter mentions that the Bombas are headed to the valleys and that there is a cloaked figure meeteing with the deposed Bombassan dictator Toro by the Golden Steps.  The Lone King mentions the Labyrinth so the Knights head up.  A strange energy resides in the place where the Strawberry Queen was rescued from Raven.  Some of the Knights start fainting and Llama starts speaking in a strange voice.  Before retreating Quasar spots a Golden Owl.  The theory stands - is the Labyrinth itself a natural Portal?  The Knights turn their attention to the valleys to find the Bombas.   

Kendo Secret Portal

Start Where
You Are

BKA * 9.16.23 * Squad West * Bombassan

Welcome young Knights!  We start where we left off, just where we were when a short time ago Squad West was finishing Pinnacle Day with the Lone King teaching them some fun games.  It was then that just mere feet from the crew that the Secret Portal vanished.  Perhaps it was some sort of karma for ripping the Secret Portal out of its casing?  At any rate the team of Llama, Arcadius, Unicorn, and Harry, under the leadership of Quelin Quasar, was up for the task at hand - though they hardly knew where to start.  They trained at the Field of Truth and then looked for clues by the original Portal location and then over to where it was lost.  Along the way they would recover a Connection Crystal Necklace by the bridge.  When worn the wearer has a heightened sense of empathy and insight into others.  A transmission from Kendo revealed that many Bombas - the folk of the planet Bombassan - are moving into the valleys and that there have been small fires spotted at night at the Golden Steps where Auravel used to preside.  The Knights journeyed to the Golden Steps only to find nothing.  Lllama had partially lost her voice so was writing her thoughts for the group.  On the way back the group went to the Valley Bridge where Unicorn hung on to Quasar's hand as Quasar was backing up - she saved him!  Highlight of the day was everyone working together.  Now, where is that Portal?


Pinnacle Day:
General Nevermore

BKA * 6.10.23 * Squad West * Bombassan

The Bright Knights convene on the leaderless planet Bombassan to go through the Secret Portal into the Unknown Dimension to save Mama Leone and former Bombassan leader Auravel.  The worst is coming to pass: Raven has passed through into the Unknown Dimension and who knows what will happen.  An encampment of Shadow Rats has been spotted in the previous weeks.  On this day we have Bella38 and Stripes join us!  Bella38 is an extra sharp Aster Page who is part of the Flight Squad so Squad West is happy to have her and her smiley sister Stripes.  The Knights move out and find the Lone King at the entrance to the Secret Portal.  The Knights then find a note from Mama Leone that says they are alive and to go to the Labrynth and to look out for a 'Cloud Spell' (it is quite an overcast day on this day).  As the crew approaches the Labrynth hill they are attacked by water balloons!  They chase a dark creature alongside the back of the mountains to unchartered territory until they come to a big gnarly rock off the side of the mountain.  It's... General Nevermore.  The Knights battle him off just enough to escape out of the Portal.  Once out of the Portal the Knights make the choice to rip the gold casing out from betwixt the little trees and take it with them.  Only thing is, before the day ends.. it disappears.  With the appearance of General Nevermore, war is signified on Kynnderage.

Keep Hope

BKA * 6.3.23 * Squad West * Bombassan

On this day the Knights convene to help in the search for Auravel and Mama Leone, both of whom are lost in the Unknown Dimension.  Llama, Unicorn, Arcadius, Tiger Tooth, Dragon Tooth and Quasar meet to head through the Secret Portal on the rescue mission.  Quasar advocates for the Knights to take the tact of reaching high ground to oversee the lands, and the crew is on board.  Unicorn gets the leadership band and begins learning the art of leading.  The team heads to what in Omnia is known as the Bombassan Labyrinth.  'Tis there that Tiger Tooth and Arcadius find the staff of Auravel.  Quasar theorizes that perhaps this labyrinth could be a portal itself.  The Knights don't stick around to find out as the search is on for Auravel and Mama Leone.  The Knights makes it much further than Quasar planned and near the top of the mountain peak Dragon Tooth uncovers the 2nd letter from Auravel asking for help to get out of the Unknown Dimension.  Although the young Knights call out, there is no answer.  However a major clue is left in Auravel's letter - that they can find him by 'the bridge' which him and Mama Leone go to once a day.  The difficult factor is that time moves differently in the Unknown Dimension.  The Knights also get a "bird's eye view" of what looks like a Shadow Pirates Camp setting up on Bombassan.  Now that the Raven is in Kynnderage, all bets are off.  STAY TUNED!

Mama Leone Transmission
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Search Party for Bombassan

BKA * 5.27.23 * Squad West * Bombassan

The Knights gather with little time to rejoice for the saving of Strawberry Queen as they deal with Raven finally getting into the Unknown Dimension via the Secret Portal.  The Knights are visited on this day by the time-tested strategist/peace-warrior StarStryker.
The crew decides to first see if they can locate Auravel and Mama Leone, whom, upon their disappearance the planet Bombassan fell into the hands of the dictator Tauro.  (Tauro was taken care of by the Bright Knights helping the Bombas)  Right away the crew is met by the Lone King who has come back through the Secret Portal upon losing sight of Auravel and Mama Leone upon hearing a shrieking 'caw' sound.  The brave Knights head into the Unknown Dimension and take the trail the Lone King had taken in following Auravel and Mama Leone, a trail the Knights had never taken.  They cross bridges and head through interesting thickets and switchbacks.  Finally they come across Auravel's hat and a dragon stunner(!?) which Arcadius and Quasar acquire.  Harry and Lone King make sure to put forth plenty of protection bubbles.  Finally after a good hike Dragon Tooth spots a letter which he traverses the mountain side to acquire.  It is from Auravel!  He is okay but he and Mama Leone are lost.  The sun starts to set and thus the Knights must call it a day.  They get back through the Secret Portal and strategize for next week.

The Secret Portal

BKA * 5.13.23 * Squad West * Bombassan

On the final day of this mission the Knights know they need a result, and they put their best foot forward to get the best one possible.  Llama gets the leadership band based on her teamwork comments and continued progress thinking of the team and how to contribute.  Unicorn, Fire Tooth, Dragon Tooth, and Bobo complete the troupe with Quelin Quasar back at the helm.

The crew head to the Field of Leone to sabre train and then head to the newly-discovered Secret Portal.  Once there they hear voices.  It is Strawberry Queen but their calm pays off.  Lo!  'Tis Raven!!  For nigh over 36 fortnights has the she-bird gone unseen.  The crew overhears an apology from S. Queen about not delivering the Elixir ingredients.  Raven places a dark eye-band about her and says she must undergo a Shadow ceremony at the Labrynth to make sure she is still with the program. 

The Knights track the pair to the Labrynth Tower, a beautiful natural mini-mountain.  Atop, they spot a frozen S. Queen!  And then the confrontation as Raven steps up from the side of the mountain.  Raven says the Shadow will free S. Queen; S. Queen says she doesn't feel free!  Then, Quasar sacrifices himself, shielding off a path for the team to rush through to save S. Queen.  A battle ensues and Quasar goes down while the Raven flies off. 

The Knights give Quasar some Elixir and they then chase the Raven.  Dragon Tooth spots a black serpent at the Field of Truth.  The group agrees it is a good sign as they behold it from a safe distance.

 It is then as they feared. 

As they get to the Secret Portal, Raven spins in her black cloak and whisks through, finally entering the Unknown Dimension.

The day finishes with a joyous debriefing with Strawberry Queen who feels sorry for what she has done but happy to return to herself.  She grants the kids seedlings as they graduate their mission.

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Fox Find & Secret Revealed

BKA * 5.6.23 * Squad West * Bombassan

This day has half a dozen Knights joining the lone King of the Leaf Clan and Bombassan's Mama Leone.  The crew heads to the Field of Truth to study, train, strategize, and play games.  

Dragon Tooth, Harry, Llama, Unicorn, Tree Bark and Bobo put forth effort, courage, and peace in their sincere effort to become Vallians and to complete their missions of finding the Strawberry Queen and playing Auravel's games until they find the Secret Portal.

Quasar is missing in action, out searching for the Strawberry Queen.

Eventually the crew hears from Auravel via an audio transmission and in a hoarse French accent he shares: "So, you come zees far.  You think you could break tradition from zee old rules?  And get through without passing my riddles?  Interesting.  Young Knights are you indeed the 'Chosens'?  Can you find the Fox and then ask yourself 'How did this Fox get into Bombassan when it is from the Unknown Dimension?'  Good luck; as well as I should say to Quasar.  Who is now in the hands of Strawberry Queen."

The team heads to the Bombassan Labrynth and it is there off to the right that they find a Fox from the Fox Clan from the Unkonwn Dimension!  The Fox isn't doing well!  The team also finds another one of Auravel's mystery boxes which has numerous items inside including the ingredient Prairie Sun.

As they make their way down they spot a blue-hatted figure... Auravel!

Auravel bounds off and fires a soft-tipped missile in their direction.  It seems he is testing the team as they all make their way to the Field of Truth.  Once there they pass through 2 riddles: "What is the point of peace?" & "Why should you respect your elders?"  Meanwhile Llama heals the Fox.  After this Auravel says he will indeed show them the Secret Portal if they can defeat him at Khonekt Quartz.  Auravel rolls through the first 2 games but then a super unusual attack from Tree Bark takes place.  Right when Auravel is about to win Tree Bark somehow makes a diagonal and the team cheers.  Mama Leone holds Auravel to his promise and he takes the team to see the Secret Portal and then disappears for the 1st time ever though the Portal.  The day ends with a return from Quasar who seems to remember only little of what happened as he was so... close.. to reaching S. Queen, only to wake up with a broken red sabre almost in his side!

Note: on this day we lose Auravel, Mama Leone and the Lone King through the Secret Portal.


BKA * 4.29.23 * Squad West * Bombassan

An exciting week in the annals of Bright Knights history as an expanded Squad West makes their way deeper into Bombassan territories and deeper into the mystery that is .. The Secret Portal.

The crew is joined by some eager new recruits and the kids do a good job of welcoming them. They are also joined by DayHopper, one of 5 Knights under Quasar to acheive the Vallians status.  It is his day of birth and Quasar asks him to continue to set a great example and hands him a blue band and a sabre.

And lo! The Lone King!  All the way from the Unknown Dimension, here to help the Knights and again find (and protect?) the Strawberry Queen.

Upon finding a red sabre at the Field Of Truth Quasar decides he will set out east to find the Strawberry Queen.  He communicates with the team through walkies and tracks the S. Queen all the way to the Labrynth where a dark figure takes her in and they disappear.

Meanwhile Mama Leone and the Lone King lead the group west to the Golden Steps.  After a long and arduous journey - one  which includes examining a beatle colony - they arrive at the Golden Steps.  But not before they are attacked by a blue elf who fires soft-tipped arrows in their direction.  The crew chooses the steps-going-up this time and soon comes to 2 boxes.  They contain riddles and a picture of S. Queen at the Field of Truth.  Finally, 'tis he.  Auruvel appears and yes - he is kind of grumpy; stalwart some might say.  A test battle occurs and DayHopper passes the test.  Auravel reveals a prophecy has 'chosens' inheriting the planet Bombassan from him and Mama Leone.  That for generations he has protected a Secret Portal connecting Omnia to the Unknown Dimension.  Finally a battle of Connect4 occurs with Eagle.  Auravel wins but asks the Knights to return.  At day's end all celebrate DayHopper's day of birth. 🎉


The Map of the Golden Steps

BKA * 4.22.23 * Squad West * Bombassan

The team of young heroes assemble to continue to tackle the mystery of Bombassan.  Led here originally to find the Strawberry Queen, the Bright Knights now attempt to find the Golden Steps.

The day starts by Llama Tooth finding Mama Leone at the Field Of Truth.  Mama Leone reports a sighting of Strawberry Queen heading west.  Quasar, Unicorn and Dragon Tooth notice that the path on the Map heads west away from the Field of Truth and thus, the team sets out.  Bobo has the leadership band and along the way they spot various mysterious things including a white "X" on the path.  The crew originally heads passed the Golden Steps and enters a strange territory with a river and a bridge where it seems an ambush could occur.  Fire Tiger, Tiger Tooth, Tiger Lily, Harry and co. also start finding Hypnochrons everywhere.  The little hypnotizing lights seem to only effect Quasar whom the kids quickly heal.   

They double back and after an inspiring speech by Mama Leone - where she reveals the Knights are indeed looking for the powerful old Auravel - the Knights choose the Golden Steps going down and not up.  Once down there a strange note reveals that the person that runs this place (Auravel) doesn't trust whomever has made it this far, unless, they can walk a mile in their shoes to "see if they are true."  Quasar sacrifices his Quasar shoes.

Time dwindles so all head back to skip stones and hear some lessons about abundance before class closes.

Stay tuned!

Digital Rings

Code to the Cryptex

BKA * 4.15.23 * Squad West * Bombassan

The young crew forms for another great adventure day in the annals of Bright Knights lore. 

After Quasar helps center and ground the team, they head over to meet Gray-haired, Turqoise-capped, Futuristic-sunglassed, all-in-purple Mama Leone on the infamous Field of Truth.

Soon after 3 new recruits immediately level up Squad West:

Bobo 1234, Pearl, and Eagle.

The Knights mission on this day is simple: get to a Tower, use a Time Wand, and say some magic words for the Map to appear.  The Map is supposed to lead to an ancient one's lair.

Bobo spots a large cat off in the distance, luckily it is moving away from the group and the group heads up the well-worn trail with many travelers around in search of one of the Towers.  Lo!  The team somehow ends up where they were last week, beneath the Bombassan Labrynth!  And just when the team stops for a break she finds it... young Pearl uncovers a box containing a Cryptex!

But what is the code!?

The team traverses the climb and in the Bombassan Labrynth again Quasar uses his Flow power via meditation to read Mama Leone's mind.  He asks for permission and she says yes.  It seems Mama Leone is in the know and wants to help, but can only tell us so much herself.

Eventually the young Knights, by their using the Flow to help Quasar use the Flow figure out the code is simply "I L O V E U" which almost felt like the planet itself speaking to them.

Inside the Cryptex: THE MAP OF THE GOLDEN STEPS!

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Mama Leone's Help

BKA * 4.8.23 * Squad West * Bombassan

A grand first day for the young Knights as they assemble on Bombassan per Quelin Quasar's request to help him track the Strawberry Queen.  

Why did she take off without saying goodbye and fly into Omnia?  The Knights seek to find out.  Upon assembling they head to the infamous Field of Truth on Bombassan, a lovely field where truth and clarity occur.  The Knights undertake the primary Standing Ready and Sitting Ready training.  In their first meditation, a rare 2 minute silent meditation to start, a few of the young peace warriors think they hear something.  Quasar uses this as an opportunity to teach 'Scan' the process of observing the land 360, high, low, near, and far.  A strange coo-ing noise starts happening from afar and Quasar responds to the noise in bird-whistle code.  Quasar senses it is someone good.  And then emerges the blue-haired magistrate Mama Leone!  

Quasar is astonished because she was thought to only be a folk hero featured in heroic tales of days of yore.  She is real and she is before us and she is here to help!  

The students warm up to Mama Leone as they break bread for a snack and share stories.  They tell her what their mission is and ask if she has seen Strawberry Queen.  It seems she has - but she isn't saying where.

Eventually the Knights - on instinct and choices made me by the day's leader Fire Tiger - hike northeast and find a quizzical note speaking of a map by a tower that leads to an ancient one.  The Knights figure out from Mama Leone that the ancient one the note-poem speaks of is Auravel whom she describes as grumpy, stuck-in-his-ways, and a seer and knower of gnarly truths.  The day finishes with a hike up to the Bombassan Labyrinth and the Knights' walkies hear a female voice and they think they see Strawberry Queen but no one responds.🤔 

King for the Win

BKM * 3.26.23 * Squad One * Leaf Shard

As the Leaf Shard mission comes to a close the Bright Knights rise up and utilize their training, practice teamwork and focus in on their goals, a triumphant day emerges.  

Check out the mini-movie of our adventures and the conclusion below. Congratulations to Fire Tiger, Dragon Tooth, Unicorn Tooth, Harry, Tree Bark, Llama Tooth and Sky Sight for completing the mission and Thank you to Ole Fernie, Strawberry Queen, Green Star, Wolscar and The Lone King for your help.


The Croach & The King

BKM * 3.19.23 * Squad One * Leaf Shard

The Knights brave the dark, cloudy skies and scattered rains to face the fate of the Leaf Shard as they continue in search of answers and the Lone King himself.

They are joined by Green Star and Quasar quickly intuits she should take on the role of archer.  Dragon Tooth takes on the role of leader with the blue wrist band and Tree Bark will be the Knights' healer with the green wrist band on this day. 

Once through the portal the Knights are right away met by the Strawberry Queen looking well, more like a strawberry with her bright red hair, red coat and strawberry umbrella.  And lo! here also is good Ole Fernie looking well... more like a shrub with each passing minute.

Quasar can tell Ole Fernie is hiding something and enacts a call to question, "Ole Fernie, I feel in the Flow there is something you aren't telling us."  Ole Fernie relents and admits that he knows of the 3rd ingredient to turn the Nectar into the Elixir - the Molt - hidden deep in the Dark Forest.  Quasar decides he alone shall go on in search of the Molt, that it is too dangerous for this iteration of Squad One with their limited training albeit limitless courage.  

Strawberry Queen invites all for some tea at her mansion that she has set up on the Leaf Shard and the group likes this idea. 

Once nearing the mansion however fate has something else in store.. Green Star spots the Rab Croach!  In the form of some type of cat-rat and complete with a growl.  The Croach carries big branches and lurks nearby.  Llama is not scared!  She has a strange desire to help this creature who haunts the Unknown Dimension.  Eventually the Croach does ambush the group and lo! Direct Hit with a soft-tipped Bright Knights love arrow by Green Star.  The Croach is dazed though they do come back for a 2nd attack the Croach is noticeably off.  

Finally the group is led by the native Ole Fernie to the LookOut while Strawberry Queen seeks to get Quasar back from the Dark Forest (she seems after the Molt).  As the Strawberry Queen lingers the group decides to come down to the 4 corners.  They see her.. about to be pounced on by the Croach!  They yell out but she does not hear.  Just before the Croach pounces the Rab Croach is intercepted by THE LONE KING of the Plant Creatures aka Leaf Clan!  'Tis HE!  The Lone King knocks the Rab Croach back and effectively saves the Strawberry Queen.  It is revealed that the Lone King disappeared because he rushed to find and protect the Strawberry Queen.

At the end of the day much to the concern of Squad One, Quasar returns having sustained a brief swipe by the Croach.  He has the Molt!  And the day finishes with all ingredients in the possession of Ole Fernie after games by the Portal.

The Strawberry Queen & Praire Sun

BKM * 3.12.23 * Squad One * Leaf Shard

This week the young Knights convene atop Geminos to head through the portal to the Leaf Shard.  They undertake a brief meditation training and then set out to meet their goals.  Right away as they head south walking away from the starting tree, Quasar senses something or someone behind them.  The Knights go into Camo and then approach quietly and low to the ground.  They hear a bizarre knocking sound.  Lo and behold - Ole Fernie arises. 

And then as they greet Ole Fernie from behind them a bombastic yet sweet voice calls out to them.  It is almost like she knew the Knights were going to try and find her.. 'tis Strawberry Queen and she approaches the Knights fearlessly and in diva-style.  Llama immediately gives her a big hug.

Quasar reluctantly brings Strawberry Queen into the mix as the young Aster Pages quiz her.  The team is split 50-50 on whether or not to trust her intentions.  Ole Fernie mentions that the 2nd of 4 ingredients the team needs to turn the Nectar into Elixir is the rare flower known as the 'Prairie Sun'.  Strawberry Queen offers to help and per the leadership of Harry, the Knights accept.  

All head to the Ghost town and Strawberry Queen inquires if anyone has seen any of her 3 dazzling sparkle rings.  Quasar is holding 2 of the rings and Unicorn is holding 1.  The Queen is so aggressive and adamant that Quasar senses something is off and the Knights hide the rings.  

The 'Love' rock formation is still spelled out at the Ghost town.  In the day mist Quasar temporarily vanishes a few times and somewhere in this time the Prairie Sun is found.

This whole day Ole Fernie keeps growing more and more like a tree, which is quite strange and the kids help him out.

At the end of the day the Nectar and the Prairie Sun are put together.  Strawberry Queen, who has somehow really won everyone over, wants to take the two.  She suggests games to figure out who gets to keep the two ingredients: Green Team led by Ole Fernie and Red Team led by Strawberry Queen.  Green Team just edges out Red Team and Ole Fernie of the Leaf Clan keeps the 2 ingredients.


BKM * 3.5.23 * Squad One * Leaf Shard

The Nectar, Found at a Cost

The Bright Knights convene on a beautiful misty mountain Sunday to go from the Planet Geminos through the portal to the Leaf Shard of the Unknown Dimension.  There is a certain readiness and awareness by the team today.

After a brief training in meditation and 'standing ready' Squad One sees a mysterious lady moving south where they didn't know a path was.  The Knights go 'Camo' and hide.  In the blink of an eye the lady wearing blue has turned into someone in green!?  The Knights approach with calm confidence and then it is revealed upon closer look: it is Ole Fernie and he sounds in trouble!  Ole Fernie has seen the Rab Croach frozen in time and the young Knights prepare for battle.  Quasar tells them this is not their time that they haven't the training yet.  The team does get to go up to the hibernating Rab Croach whom the kids think could be a baby Croach.  

Ole Fernie and today's leader Sky Sight guide all to a glen where there is a dead-end.  It was rumoured that Strawberry Queen has been spotted nearby.  The team meditates and learns the stories of the land they are on.  The Unknown Dimension is actually referred to as Kynnderage - Kind Place - by folks who live there.  

The team eventually makes it to the 4 corners and knows they can't find the Nectar without Ole Fernie's help and so he takes the lead and puts the team into formation.  All are instructed to not look back but Quasar who brings up the rear peaks back as Squad One makes their descent into the Deep Valley.  Quasar is transported into the Dark Forest.  He comes face to face with either fear or the Rab Croach itself in the form of a rat - he cannot tell - and calls for the Knights.  The Knights make it into the edge of the Dark Forest to help Quasar.  Quasar is down but has stumbled into the Nectar!  He takes a sample but also drinks some and Ole Fernie yells out "you must be Leaf Clan it won't help you!"  Turns out the Nectar must be made into an Elixir to benefit non-Leaf Clan folk.  Dragon Tooth steps up with healing powers and the team gets out of the ordeal with a sample of Nectar and heads back to fight again another day.

Ole Fernie

BKM * 2.26.23 * Squad One * Leaf Shard

Again they journey into the Unknown Dimension for the sake of what is Good and Right and to help piece together the after-effects of the Dismal Abysmal Event in the hopes that the Bright Knights may help reverse time and bring harmony back.  

This week the kids are joined by Wolscar, tenured wisdom-warrior-magician, and he takes the lead.  We also have Sky Sight with us.  Eventually, heading toward the Abandoned Village Unicorn Tooth spots an odd creature making gestures to the sky.  Upon careful approach and then the young Knights chant of "We come in Peace!" the crew meets an odd fella' with what an Earth can be referred to as an Irish accent.  He announces himself as Ole Fernie and the chap is quite pleasant if he doesn't say so himself.  After the Dismal Abysmal he explains most of the Leaf Clan have scattered.  He shares a note written by the Lone King.

Ole Fernie confirms sightings of what the Knights can glean must be the Strawberry Queen.  She is the leader of the Berry Clan and the kids have boiled down that she must have something nefarious to do with the whole breaking apart of the Unknown Dimension.

Ole Fernie leads the team to the 4 corners where the Dark Forest murmurs and the Deep Valley sits.


Mysteries of the Leaf Shard

BKM * 2.19.23 * Squad One * Leaf Shard

To the Leaf Shard we go.  Sent here by destiny the young Aster Pages (Stage 1 Bright Knights) convene for training and to help the Unknown Dimension again reach harmony.  After passing an initial trial the following team is assembled to represent Squad One under the guidance of Quelin Quasar:

Fire Tiger 

Dragon Tooth

Bark Knight

Unicorn Tooth

Llama Tooth


The team hears their goals: 

1. To find the Lone King (we hitherto rescued him from the Rab Croach and he then disappeared)

2. To find the Leaf Clan's Nectar (with respect)

3. To piece together clues of what happened when the Lone King went to find the Nectar before the Dismal Abysmal Event 

Soon into their mission the Knights come across the infamous Bright Knights' Tracker Ranch Dankle.  Ranch helps them piece together clues to understand just what it is they are doing here in this distant realm where time behaves in so many ways. 

The troupe makes it to the Ghost town and does find 3 sparkling rings as well as a rock formation spelling "L O V E". 

 Stay tuned.

The Unknown Dimension 
& The Dismal Abysmal Event

Entered into Archives 1.17.23; lore uncovered is authored by Rosser, former leader of the Owl Clan
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KYNNDERAGE aka the Unknown Dimension


The following comes to us from the wisdom of Rosser the Owl, Wisest of The Unknown Dimension. 


From the Venerable Rosser: 

"Kynnderage is a place hovering just around the back of the center of everyone's heart.  It has always been a place of great harmony.  It grew together in conjunction with the rest of Omnia though we knew we were not seen or known.  


Kynnderage, or Kind Place, is a place of great harmony, or as Omnians call it, "The Flow."   Things can move up, down, backwords, 360, in any way, and that includes Time itself.


Nature is pre-eminent and we live on a mass without boundary.  I cannot understate to you The Oneness of Kynnderage.  All movement and thought is part of a lovely and grand orchestra.  


Everywhere exist Kobyashi.  Kobyashi are our beloved and mischievous folk.  They take many, many forms and borrow from all the rainbow for color.


Six Clans exist and Kynnderage would be incomplete without each Clan.


  • The Berry Clan with it's 5 families: The Strawberry Sect, The Blackberry Brood, The Tangerine Team, The Raspberry Race, and The Band of Blueberries.  This Clan vibrates pure joy and is led by the lovely Miss Strawberry Queen.  

  • The Rock Clan with it's steadfastness and immovable nature.  The Rock Clan teaches us to be strong and be solid and to stick with what we believe in.  The teachings of The Elder are known throughout Kynnderage. 

  • The Fox Clan is perhaps the most unique clan.  The Foxes never find a dead-end and are always stealth, always clever, always moving.  They are the hardest to locate and have mystical powers which they mostly keep to themselves not because they are selfish but because it is their nature.

  • The Owl Clan are the harbingers of Truth, Harmony, and Wisdom. We overlook the beautiful lands of Kynnderage, making sure all is well.  We see.

  • The Leaf Clan aka The Plant Creatures, live a free existence.  They are always ready to give and they live as if with a white flag in their hearts.  The Lone King has led them to live lives of service and abandon.

  • The Bee Clan is led by Miss Vividus, who most recognize as the heart-leader of Kynnderage.  Miss Vividus holds the highest degree of kindness, patience, and compassion.  She was known to always be smiling and give the best hugs.  A single hug from Miss Vividus can heal any, even the most uncouth Kobyashi. The Bee Clan leads by example showing all of Kynnderage that "To Be" is the thing.  They are a regal kind.

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Miss Vividus and Crim on the Bee Shard

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From the Venerable Rosser: 

"This is the saddest thing.  And Kynnderage has never been the same since, and most fear, will never be able to be healed, will never be the same again.


Around the Summer Solstice of the 3100th year of the Apple Dew Age a vote was taken with representatives of all 6 Clans and the Kobyashi.  (sobbing)  Forgive me, I must focus.  (Rosser composes himself)  


A proposition was made by The Blueberry Boss to have Kynnderage become "Known" and "Appear and Join" the rest of Omnia.  

The Younger of the Rock Clan agreed.  He thought it time to connect.  That there might be some learning for the kinfolk of Kynnderage.  That their example of Harmony might benefit Omnians and Bright Knights in the fight versus The Shadow.  


The Raspberry Ruler mentioned that to have this plan come to fruition a ceremony must take place.  He asked me to lead the ceremony and I accepted. 


Miss Vividus herself then stood and spoke, 'Myself and my fellow Bees shall be in favour of this, but we have one concern.  Our honey, known to all as RumGold, is untouchable to all but us Bees.  Should we give this away it comes with great risk.  I must have all your assurances that Rosser conduct the ceremony and that none shall touch or drink the RumGold.  It contains the most potent and sacred essence.  We must trust you.  Our honey, the RumGold, is so precious, it is akin to life itself.  RumGold is the Bee Clan, it is our history.  We never bring it out for a reason, but if there is a reason this is it.  You must promise me none shall touch the RumGold.’


The Lone King of the Plant Creatures, who saw himself as a protector, albeit a gentle one, said, ‘You have our assurance and trust Miss Vividus!’


The vote passed unanimously. 


They turned to me with excitement and cheers and asked me with joined exuberance, 'what shall we call the event Rosser?'


And I answered, 'The Ceremony of Awakening.' (single tear rolls down face)




Each group offered something special for the culminating event.  


Miss Strawberry Queen offered the mixed fruit juice made from orchards of all the Berry Clan families.  This was to be delivered in the Fruit Cup, from their great annual games.


The Elder himself brought forth not only his glorious white hair, but also the weather-changing stones with immense powers.


Frederick Fox aka The Time-Keeper offered the 3rd hand of his clock, which no one understood, not even Felicity Fox, but all trusted this contained something incredibly magical meant for the occasion.


The Lone King of the Plant Creatures (Leaf Clan) was to offer the Leaf Nectar which could only be procured from his Clan’s Deep Valley.  It would be a challenge to obtain. 


Miss Vividus herself of course offered the main ingredient, RumGold, the sacred Honey of the Royal Bee Clan.


I was to offer a Rites Feather from my Clan and use Flow powers learned from StormWar to use the combined items’ energies towards destroying the barriers, what the Omnians saw as cloud-bounds.  It is not in our nature to destroy but this is what had to be done for the worlds to meet.


And the Kobyashi were to provide divine music for the Ceremony.




All gathered on that fateful day.  I had my mahogany robe on and all was set.  I was to call forth the kinfolk one by one to present their offerings for the Ceremony of Awakening.


The Kobyashi played an airy tune as the guests were being seated.  It started as such a joyous occasion.  Why did it have to go so bad?  Each Clan representative placed their offering one by one on the table.


The Sun was in the perfect position at 3:55pm that day and at about 3:50pm all were ready and seated.  As The Time-Keeper looked down at his watch we all could see that there were only 5 items on the table and that the Lone King was missing.  Perhaps he had trouble getting the Leaf Nectar from the Deep Valley.  


I stood and assured the crowd.  ‘As long as this happens before moonrise Kynnderage will soon be a welcome surprise to Omnia!  This is a homecoming of sorts.  Long-Live Kynnderage, no longer to be known as the Unknown Dimension!’

Yet the minutes ticked on.  The group had some fear for the Ceremony to be conducted and some fear that something strange or even bad had befallen the Lone King.


Some of the group had moved about the fields and there was talk of a search party.  Miss Strawberry Queen said she would head west to look for any sign of the Lone King.  


Finally at around 5:20pm Miss Strawberry Queen came toward the stage and yelled, “I’ve found him!  He is okay!  Let the Ceremony begin!”


Time seemed to slow way down as I recall.  The Lone King threw off his bow and arrow in a way which was unlike him.  He slowly moved toward the Ceremony Altar.  All seemed so happy to see him but he, he looked strange and slightly possessed.  Disheveled.  He set the Nectar down and all cheered.  And then.. It happened.


The Lone King slowly perused the Altar table.  Before I could say something to begin the Ceremony as the Moon was nearing its appearance he strangely eyed up each offering.  And as if with an energy not hitherto known in Kynnderage he smirked in a corrupt way, reached down, grabbed the Bee Chalice containing the Honey, and began drinking it all. 




Miss Vividus's anger arose from a place she didn't know existed.  No one did.  This was not the energy prevalent in Kynnderage.  Perhaps she was the only one who knew how to contain it but she had forgotten how to do that. 


Her anger blew back all that were there.  She stared venom into the Lone King's eyes and her stinger looked ready.  She yelled at him, ‘How could you!?  How could you disrespect the oath?  How could you dishonor the great Bee Clan!?’


An erratic tornado arose high in the sky and she brought it down and with a great thunderous roar with her hands.   The land split into 6 shards with her in the Center!  She cursed all the Clans and jailed the Lone King.


In one moment of betrayal the beloved ruler of Kynnderage had turned into a darkness none had ever seen or dreamed of.  


This is the Dismal Abysmal Event, and Kynnderage and all that inhabit it have been changed.  We hold faith that there is still Goodness here, though sometimes it is hard to see.  Rosser Out."

BKM Fall Final

12.4.22 BKM Squad One assembles to:
1. See if The Time-Keeper has unfroze
2. potentially battle an insect-morphed RabCroach
3. Go to Rover's Cove for gems
4. Honor the kids efforts for Fall
5. Level-up StarStryker to Vallians

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11.5.22 Bright Knights Squad West, in an unprecedented move, takes the offensive at Setcha City on advice from the strategists in Flight Squad.  They see a planet-painting contest poster sponsored by The Setcha Club.  The winner will get 15 minutes with the infamous Selector.  This is a huge opportunity for the Knights to somehow stop The Syndicate and The Soncaryans from attacking the Unknown Dimension. 
Which planet will win?