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Past Missions

The Archine Crystal Clash

10.29.23 * Prismatics & Shadowmatics * Prisma

A beautiful day in the annals of Bright Knights Lore takes place in the mid-point between the 1st and 2nd Fall Harvest.  The Prismatics and The Shadowmatics gather as summoned by Quelin Quasar to decide, per the wishes of The Oracle, to whom the Archine Crystal belongs.  The kids shrink down with an ancient whimsical tune and get into teams.  They head up to Prisma Gardens where someone is to greet them.  It takes a bit but then, there he is, it's... not the Oracle - it is one of his associates who identifies himself as Mellik.  Everytime Quasar says, 'Mellik'; Mellik corrects him and says aloud, "It's Melikkkkkkhhhh!"  Mellik announces their will be missions to decide who gets the Archine Crystal and then lo! the former best friends Ar and Chine both make an appearance.  Ar calmly advocates for peace and says this isn't worth the trouble while Chine says this Crystal should just be called 'The Chine Crystal' and that it belongs to them.  The chant 'light is right' comes up from the Prismatics and the Shadowmatics team, dubbed by themselves 'the winners' starts singing 'we are the Champions!'  Missions take place with each team tackling riddles and finding clues to a respective poem which point the way to a key (Shadowmatics) and a treasure chest (Prismatics).  All are summoned to the Field of Beams where Mellik has the teams work together to open the treasure chest at which time Ar and Chine DO start to make up and become friends again.  Inside the treasure chest, colored powder!  Red, Purple, and Pink for the Shadowmatics and Green, Blue, and Yellow for the Prismatics.  A glorious and fun battle ensues and after some time Mellik goes to announce the winner.  He announces, about 40 paces off that the winner is... HIM!  He runs for the corridor portal which the little beings can't make it through.  That Mellik!  What was this all about?!  Stay tuned for more Bright Knights action and story to come. 

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Give Peace a Chance

BKA * 10.7 & 10.14.23 * Squad West * Bombassan

Over the last 2 days of their 1st Fall Mission Squad West bands together for Adventure and teamwork.  Lots of learning occurs and lots of fun as the kids get the help of the Lone King in the 4th class.  Lone King leads the crew further down the path of the Golden Steps than they have ever been and lo! no clues!  Fate then shined on the Bright Knights as out from the Bomba woods popped the jovial Bomba Robin Trunk.  Robin scurries through the woods and steers the crew beyond his shop and explains that he knows the deposed leader Toro and that he's not all that bad, he's seen the cloaked one, and yes Poppy and Rosy are mad at the Knights for bringing drama to their planet but heyyy! he's Robin Trunk he doesn't get caught up in all that.  He does have a shop where he gives things a way for free but time expires on this day.

On the final day of the Paradox of the Secret Portal the kids get a grand surprise when searching for Robin Trunk and his mobile shoppe.  One of the all-time Bright Knights characters shows up for the 1st time since this whole Unknown Dimension thing started.. it's.. it's the cloaked one... The Oracle!  He is meditating beyond the empty river bridge.  The Oracle gives readings and hope and song to the kids as Tree Bark and Dragon Tooth show up running down the hill path.  At the end of the day they make their way to the Golden Steps and find some clues, a note, and .. the Portal!  Stuck high up in the tree.  The Bombas think it belongs to them - what shall the Knights do!?  They vote and leave a note penned mainly by Llama Tooth for the Bombas.. a peace treaty if you will.  Instead of ripping the Portal from the tree, the Knights took the chance, the chance of peace.

Searching Every Which Way

BKA * 9.30.23 * Squad West * Bombassan

A heroic crew gathers on this fine day on the planet Bombassan to continue the search for the Secret Portal.  From Jet Kendo's transmission it is confirmed that the Shadow forces are locked into the Unknown Dimension without having a way out, without the Secret Portal, which, let's face it, isn't so secret anymore.  Yet, where is it?  The kids start training and welcome the new aspirant Bobcat Sabre with a naming ceremony.  It is good to have him, he is quite focused.  After the naming ceremony Lone King comes down from the hill in the direction of the Labyrinth.  The group decides to move away from the Labyrinth and head toward the valleys to find Bombas and make peace with them.  Along the way the Knights find a letter from 'Rosy' to 'Poppy' which goes over plans to go after the Knights!  As the Bombas are mostly easy-going farmers the Knights are not on-guard but are focused on clearing up any misunderstanding.  The Knights continue on with lessons on sharing, giving, teamwork, not needing to be first, and cheering for others so that all can shine.  The day wraps up with finding a little red gem in a little pink satchel.  The Knights do find a few trails down to the valley but run out of time to explore.

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Labyrinth as Portal?

BKA * 9.23.23 * Squad West * Bombassan

Harry, Unicorn Tooth, Arcadius, Tree Bark, and Llama Tooth meet Quasar on this great day for exploration, fun, and mystery-solving.  The crew trains for a bit and then lo! 'tis Lone King!  He has been searching for us since the fateful battle with General Nevermore.  The kids are happy to see the Lone King.  The crew move from the Field of Truth to the original location of The Secret Portal.  You can see where the gold brackets still are and then below the Knights spot 2 mushrooms that have grown!  The Knights locate a note from addressed to 'Rosy' from 'Poppy' mentioning that they, the Bombas, are not happy with the Bright Knights whom they think have brought only bad things to Bombassan.  The letter mentions that the Bombas are headed to the valleys and that there is a cloaked figure meeteing with the deposed Bombassan dictator Toro by the Golden Steps.  The Lone King mentions the Labyrinth so the Knights head up.  A strange energy resides in the place where the Strawberry Queen was rescued from Raven.  Some of the Knights start fainting and Llama starts speaking in a strange voice.  Before retreating Quasar spots a Golden Owl.  The theory stands - is the Labyrinth itself a natural Portal?  The Knights turn their attention to the valleys to find the Bombas.   

Kendo Secret Portal

Start Where
You Are

BKA * 9.16.23 * Squad West * Bombassan

Welcome young Knights!  We start where we left off, just where we were when a short time ago Squad West was finishing Pinnacle Day with the Lone King teaching them some fun games.  It was then that just mere feet from the crew that the Secret Portal vanished.  Perhaps it was some sort of karma for ripping the Secret Portal out of its casing?  At any rate the team of Llama, Arcadius, Unicorn, and Harry, under the leadership of Quelin Quasar, was up for the task at hand - though they hardly knew where to start.  They trained at the Field of Truth and then looked for clues by the original Portal location and then over to where it was lost.  Along the way they would recover a Connection Crystal Necklace by the bridge.  When worn the wearer has a heightened sense of empathy and insight into others.  A transmission from Kendo revealed that many Bombas - the folk of the planet Bombassan - are moving into the valleys and that there have been small fires spotted at night at the Golden Steps where Auravel used to preside.  The Knights journeyed to the Golden Steps only to find nothing.  Lllama had partially lost her voice so was writing her thoughts for the group.  On the way back the group went to the Valley Bridge where Unicorn hung on to Quasar's hand as Quasar was backing up - she saved him!  Highlight of the day was everyone working together.  Now, where is that Portal?

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Pinnacle Day:
General Nevermore

BKA * 6.10.23 * Squad West * Bombassan

The Bright Knights convene on the leaderless planet Bombassan to go through the Secret Portal into the Unknown Dimension to save Mama Leone and former Bombassan leader Auravel.  The worst is coming to pass: Raven has passed through into the Unknown Dimension and who knows what will happen.  An encampment of Shadow Rats has been spotted in the previous weeks.  On this day we have Bella38 and Stripes join us!  Bella38 is an extra sharp Aster Page who is part of the Flight Squad so Squad West is happy to have her and her smiley sister Stripes.  The Knights move out and find the Lone King at the entrance to the Secret Portal.  The Knights then find a note from Mama Leone that says they are alive and to go to the Labrynth and to look out for a 'Cloud Spell' (it is quite an overcast day on this day).  As the crew approaches the Labrynth hill they are attacked by water balloons!  They chase a dark creature alongside the back of the mountains to unchartered territory until they come to a big gnarly rock off the side of the mountain.  It's... General Nevermore.  The Knights battle him off just enough to escape out of the Portal.  Once out of the Portal the Knights make the choice to rip the gold casing out from betwixt the little trees and take it with them.  Only thing is, before the day ends.. it disappears.  With the appearance of General Nevermore, war is signified on Kynnderage.

Keep Hope

BKA * 6.3.23 * Squad West * Bombassan

On this day the Knights convene to help in the search for Auravel and Mama Leone, both of whom are lost in the Unknown Dimension.  Llama, Unicorn, Arcadius, Tiger Tooth, Dragon Tooth and Quasar meet to head through the Secret Portal on the rescue mission.  Quasar advocates for the Knights to take the tact of reaching high ground to oversee the lands, and the crew is on board.  Unicorn gets the leadership band and begins learning the art of leading.  The team heads to what in Omnia is known as the Bombassan Labyrinth.  'Tis there that Tiger Tooth and Arcadius find the staff of Auravel.  Quasar theorizes that perhaps this labyrinth could be a portal itself.  The Knights don't stick around to find out as the search is on for Auravel and Mama Leone.  The Knights makes it much further than Quasar planned and near the top of the mountain peak Dragon Tooth uncovers the 2nd letter from Auravel asking for help to get out of the Unknown Dimension.  Although the young Knights call out, there is no answer.  However a major clue is left in Auravel's letter - that they can find him by 'the bridge' which him and Mama Leone go to once a day.  The difficult factor is that time moves differently in the Unknown Dimension.  The Knights also get a "bird's eye view" of what looks like a Shadow Pirates Camp setting up on Bombassan.  Now that the Raven is in Kynnderage, all bets are off.  STAY TUNED!

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Mama Leone Transmission
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Search Party for Bombassan

BKA * 5.27.23 * Squad West * Bombassan

The Knights gather with little time to rejoice for the saving of Strawberry Queen as they deal with Raven finally getting into the Unknown Dimension via the Secret Portal.  The Knights are visited on this day by the time-tested strategist/peace-warrior StarStryker.
The crew decides to first see if they can locate Auravel and Mama Leone, whom, upon their disappearance the planet Bombassan fell into the hands of the dictator Tauro.  (Tauro was taken care of by the Bright Knights helping the Bombas)  Right away the crew is met by the Lone King who has come back through the Secret Portal upon losing sight of Auravel and Mama Leone upon hearing a shrieking 'caw' sound.  The brave Knights head into the Unknown Dimension and take the trail the Lone King had taken in following Auravel and Mama Leone, a trail the Knights had never taken.  They cross bridges and head through interesting thickets and switchbacks.  Finally they come across Auravel's hat and a dragon stunner(!?) which Arcadius and Quasar acquire.  Harry and Lone King make sure to put forth plenty of protection bubbles.  Finally after a good hike Dragon Tooth spots a letter which he traverses the mountain side to acquire.  It is from Auravel!  He is okay but he and Mama Leone are lost.  The sun starts to set and thus the Knights must call it a day.  They get back through the Secret Portal and strategize for next week.

The Secret Portal

BKA * 5.13.23 * Squad West * Bombassan

On the final day of this mission the Knights know they need a result, and they put their best foot forward to get the best one possible.  Llama gets the leadership band based on her teamwork comments and continued progress thinking of the team and how to contribute.  Unicorn, Fire Tooth, Dragon Tooth, and Bobo complete the troupe with Quelin Quasar back at the helm.

The crew head to the Field of Leone to sabre train and then head to the newly-discovered Secret Portal.  Once there they hear voices.  It is Strawberry Queen but their calm pays off.  Lo!  'Tis Raven!!  For nigh over 36 fortnights has the she-bird gone unseen.  The crew overhears an apology from S. Queen about not delivering the Elixir ingredients.  Raven places a dark eye-band about her and says she must undergo a Shadow ceremony at the Labrynth to make sure she is still with the program. 

The Knights track the pair to the Labrynth Tower, a beautiful natural mini-mountain.  Atop, they spot a frozen S. Queen!  And then the confrontation as Raven steps up from the side of the mountain.  Raven says the Shadow will free S. Queen; S. Queen says she doesn't feel free!  Then, Quasar sacrifices himself, shielding off a path for the team to rush through to save S. Queen.  A battle ensues and Quasar goes down while the Raven flies off. 

The Knights give Quasar some Elixir and they then chase the Raven.  Dragon Tooth spots a black serpent at the Field of Truth.  The group agrees it is a good sign as they behold it from a safe distance.

 It is then as they feared. 

As they get to the Secret Portal, Raven spins in her black cloak and whisks through, finally entering the Unknown Dimension.

The day finishes with a joyous debriefing with Strawberry Queen who feels sorry for what she has done but happy to return to herself.  She grants the kids seedlings as they graduate their mission.

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Fox Find & Secret Revealed

BKA * 5.6.23 * Squad West * Bombassan

This day has half a dozen Knights joining the lone King of the Leaf Clan and Bombassan's Mama Leone.  The crew heads to the Field of Truth to study, train, strategize, and play games.  

Dragon Tooth, Harry, Llama, Unicorn, Tree Bark and Bobo put forth effort, courage, and peace in their sincere effort to become Vallians and to complete their missions of finding the Strawberry Queen and playing Auravel's games until they find the Secret Portal.

Quasar is missing in action, out searching for the Strawberry Queen.

Eventually the crew hears from Auravel via an audio transmission and in a hoarse French accent he shares: "So, you come zees far.  You think you could break tradition from zee old rules?  And get through without passing my riddles?  Interesting.  Young Knights are you indeed the 'Chosens'?  Can you find the Fox and then ask yourself 'How did this Fox get into Bombassan when it is from the Unknown Dimension?'  Good luck; as well as I should say to Quasar.  Who is now in the hands of Strawberry Queen."

The team heads to the Bombassan Labrynth and it is there off to the right that they find a Fox from the Fox Clan from the Unkonwn Dimension!  The Fox isn't doing well!  The team also finds another one of Auravel's mystery boxes which has numerous items inside including the ingredient Prairie Sun.

As they make their way down they spot a blue-hatted figure... Auravel!

Auravel bounds off and fires a soft-tipped missile in their direction.  It seems he is testing the team as they all make their way to the Field of Truth.  Once there they pass through 2 riddles: "What is the point of peace?" & "Why should you respect your elders?"  Meanwhile Llama heals the Fox.  After this Auravel says he will indeed show them the Secret Portal if they can defeat him at Khonekt Quartz.  Auravel rolls through the first 2 games but then a super unusual attack from Tree Bark takes place.  Right when Auravel is about to win Tree Bark somehow makes a diagonal and the team cheers.  Mama Leone holds Auravel to his promise and he takes the team to see the Secret Portal and then disappears for the 1st time ever though the Portal.  The day ends with a return from Quasar who seems to remember only little of what happened as he was so... close.. to reaching S. Queen, only to wake up with a broken red sabre almost in his side!

Note: on this day we lose Auravel, Mama Leone and the Lone King through the Secret Portal.

Auravel

BKA * 4.29.23 * Squad West * Bombassan

An exciting week in the annals of Bright Knights history as an expanded Squad West makes their way deeper into Bombassan territories and deeper into the mystery that is .. The Secret Portal.

The crew is joined by some eager new recruits and the kids do a good job of welcoming them. They are also joined by DayHopper, one of 5 Knights under Quasar to acheive the Vallians status.  It is his day of birth and Quasar asks him to continue to set a great example and hands him a blue band and a sabre.

And lo! The Lone King!  All the way from the Unknown Dimension, here to help the Knights and again find (and protect?) the Strawberry Queen.

Upon finding a red sabre at the Field Of Truth Quasar decides he will set out east to find the Strawberry Queen.  He communicates with the team through walkies and tracks the S. Queen all the way to the Labrynth where a dark figure takes her in and they disappear.

Meanwhile Mama Leone and the Lone King lead the group west to the Golden Steps.  After a long and arduous journey - one  which includes examining a beatle colony - they arrive at the Golden Steps.  But not before they are attacked by a blue elf who fires soft-tipped arrows in their direction.  The crew chooses the steps-going-up this time and soon comes to 2 boxes.  They contain riddles and a picture of S. Queen at the Field of Truth.  Finally, 'tis he.  Auruvel appears and yes - he is kind of grumpy; stalwart some might say.  A test battle occurs and DayHopper passes the test.  Auravel reveals a prophecy has 'chosens' inheriting the planet Bombassan from him and Mama Leone.  That for generations he has protected a Secret Portal connecting Omnia to the Unknown Dimension.  Finally a battle of Connect4 occurs with Eagle.  Auravel wins but asks the Knights to return.  At day's end all celebrate DayHopper's day of birth. 🎉

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The Map of the Golden Steps

BKA * 4.22.23 * Squad West * Bombassan

The team of young heroes assemble to continue to tackle the mystery of Bombassan.  Led here originally to find the Strawberry Queen, the Bright Knights now attempt to find the Golden Steps.

The day starts by Llama Tooth finding Mama Leone at the Field Of Truth.  Mama Leone reports a sighting of Strawberry Queen heading west.  Quasar, Unicorn and Dragon Tooth notice that the path on the Map heads west away from the Field of Truth and thus, the team sets out.  Bobo has the leadership band and along the way they spot various mysterious things including a white "X" on the path.  The crew originally heads passed the Golden Steps and enters a strange territory with a river and a bridge where it seems an ambush could occur.  Fire Tiger, Tiger Tooth, Tiger Lily, Harry and co. also start finding Hypnochrons everywhere.  The little hypnotizing lights seem to only effect Quasar whom the kids quickly heal.   

They double back and after an inspiring speech by Mama Leone - where she reveals the Knights are indeed looking for the powerful old Auravel - the Knights choose the Golden Steps going down and not up.  Once down there a strange note reveals that the person that runs this place (Auravel) doesn't trust whomever has made it this far, unless, they can walk a mile in their shoes to "see if they are true."  Quasar sacrifices his Quasar shoes.

Time dwindles so all head back to skip stones and hear some lessons about abundance before class closes.

Stay tuned!

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Digital Rings

Code to the Cryptex

BKA * 4.15.23 * Squad West * Bombassan

The young crew forms for another great adventure day in the annals of Bright Knights lore. 

After Quasar helps center and ground the team, they head over to meet Gray-haired, Turqoise-capped, Futuristic-sunglassed, all-in-purple Mama Leone on the infamous Field of Truth.

Soon after 3 new recruits immediately level up Squad West:

Bobo 1234, Pearl, and Eagle.

The Knights mission on this day is simple: get to a Tower, use a Time Wand, and say some magic words for the Map to appear.  The Map is supposed to lead to an ancient one's lair.

Bobo spots a large cat off in the distance, luckily it is moving away from the group and the group heads up the well-worn trail with many travelers around in search of one of the Towers.  Lo!  The team somehow ends up where they were last week, beneath the Bombassan Labrynth!  And just when the team stops for a break she finds it... young Pearl uncovers a box containing a Cryptex!

But what is the code!?

The team traverses the climb and in the Bombassan Labrynth again Quasar uses his Flow power via meditation to read Mama Leone's mind.  He asks for permission and she says yes.  It seems Mama Leone is in the know and wants to help, but can only tell us so much herself.

Eventually the young Knights, by their using the Flow to help Quasar use the Flow figure out the code is simply "I L O V E U" which almost felt like the planet itself speaking to them.

Inside the Cryptex: THE MAP OF THE GOLDEN STEPS!

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Mama Leone's Help

BKA * 4.8.23 * Squad West * Bombassan

A grand first day for the young Knights as they assemble on Bombassan per Quelin Quasar's request to help him track the Strawberry Queen.  

Why did she take off without saying goodbye and fly into Omnia?  The Knights seek to find out.  Upon assembling they head to the infamous Field of Truth on Bombassan, a lovely field where truth and clarity occur.  The Knights undertake the primary Standing Ready and Sitting Ready training.  In their first meditation, a rare 2 minute silent meditation to start, a few of the young peace warriors think they hear something.  Quasar uses this as an opportunity to teach 'Scan' the process of observing the land 360, high, low, near, and far.  A strange coo-ing noise starts happening from afar and Quasar responds to the noise in bird-whistle code.  Quasar senses it is someone good.  And then emerges the blue-haired magistrate Mama Leone!  

Quasar is astonished because she was thought to only be a folk hero featured in heroic tales of days of yore.  She is real and she is before us and she is here to help!  

The students warm up to Mama Leone as they break bread for a snack and share stories.  They tell her what their mission is and ask if she has seen Strawberry Queen.  It seems she has - but she isn't saying where.

Eventually the Knights - on instinct and choices made me by the day's leader Fire Tiger - hike northeast and find a quizzical note speaking of a map by a tower that leads to an ancient one.  The Knights figure out from Mama Leone that the ancient one the note-poem speaks of is Auravel whom she describes as grumpy, stuck-in-his-ways, and a seer and knower of gnarly truths.  The day finishes with a hike up to the Bombassan Labyrinth and the Knights' walkies hear a female voice and they think they see Strawberry Queen but no one responds.🤔 

King for the Win

BKM * 3.26.23 * Squad One * Leaf Shard

As the Leaf Shard mission comes to a close the Bright Knights rise up and utilize their training, practice teamwork and focus in on their goals, a triumphant day emerges.  

Check out the mini-movie of our adventures and the conclusion below. Congratulations to Fire Tiger, Dragon Tooth, Unicorn Tooth, Harry, Tree Bark, Llama Tooth and Sky Sight for completing the mission and Thank you to Ole Fernie, Strawberry Queen, Green Star, Wolscar and The Lone King for your help.

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The Croach & The King

BKM * 3.19.23 * Squad One * Leaf Shard

The Knights brave the dark, cloudy skies and scattered rains to face the fate of the Leaf Shard as they continue in search of answers and the Lone King himself.

They are joined by Green Star and Quasar quickly intuits she should take on the role of archer.  Dragon Tooth takes on the role of leader with the blue wrist band and Tree Bark will be the Knights' healer with the green wrist band on this day. 

Once through the portal the Knights are right away met by the Strawberry Queen looking well, more like a strawberry with her bright red hair, red coat and strawberry umbrella.  And lo! here also is good Ole Fernie looking well... more like a shrub with each passing minute.

Quasar can tell Ole Fernie is hiding something and enacts a call to question, "Ole Fernie, I feel in the Flow there is something you aren't telling us."  Ole Fernie relents and admits that he knows of the 3rd ingredient to turn the Nectar into the Elixir - the Molt - hidden deep in the Dark Forest.  Quasar decides he alone shall go on in search of the Molt, that it is too dangerous for this iteration of Squad One with their limited training albeit limitless courage.  

Strawberry Queen invites all for some tea at her mansion that she has set up on the Leaf Shard and the group likes this idea. 

Once nearing the mansion however fate has something else in store.. Green Star spots the Rab Croach!  In the form of some type of cat-rat and complete with a growl.  The Croach carries big branches and lurks nearby.  Llama is not scared!  She has a strange desire to help this creature who haunts the Unknown Dimension.  Eventually the Croach does ambush the group and lo! Direct Hit with a soft-tipped Bright Knights love arrow by Green Star.  The Croach is dazed though they do come back for a 2nd attack the Croach is noticeably off.  

Finally the group is led by the native Ole Fernie to the LookOut while Strawberry Queen seeks to get Quasar back from the Dark Forest (she seems after the Molt).  As the Strawberry Queen lingers the group decides to come down to the 4 corners.  They see her.. about to be pounced on by the Croach!  They yell out but she does not hear.  Just before the Croach pounces the Rab Croach is intercepted by THE LONE KING of the Plant Creatures aka Leaf Clan!  'Tis HE!  The Lone King knocks the Rab Croach back and effectively saves the Strawberry Queen.  It is revealed that the Lone King disappeared because he rushed to find and protect the Strawberry Queen.

At the end of the day much to the concern of Squad One, Quasar returns having sustained a brief swipe by the Croach.  He has the Molt!  And the day finishes with all ingredients in the possession of Ole Fernie after games by the Portal.

The Strawberry Queen & Praire Sun

BKM * 3.12.23 * Squad One * Leaf Shard

This week the young Knights convene atop Geminos to head through the portal to the Leaf Shard.  They undertake a brief meditation training and then set out to meet their goals.  Right away as they head south walking away from the starting tree, Quasar senses something or someone behind them.  The Knights go into Camo and then approach quietly and low to the ground.  They hear a bizarre knocking sound.  Lo and behold - Ole Fernie arises. 

And then as they greet Ole Fernie from behind them a bombastic yet sweet voice calls out to them.  It is almost like she knew the Knights were going to try and find her.. 'tis Strawberry Queen and she approaches the Knights fearlessly and in diva-style.  Llama immediately gives her a big hug.

Quasar reluctantly brings Strawberry Queen into the mix as the young Aster Pages quiz her.  The team is split 50-50 on whether or not to trust her intentions.  Ole Fernie mentions that the 2nd of 4 ingredients the team needs to turn the Nectar into Elixir is the rare flower known as the 'Prairie Sun'.  Strawberry Queen offers to help and per the leadership of Harry, the Knights accept.  

All head to the Ghost town and Strawberry Queen inquires if anyone has seen any of her 3 dazzling sparkle rings.  Quasar is holding 2 of the rings and Unicorn is holding 1.  The Queen is so aggressive and adamant that Quasar senses something is off and the Knights hide the rings.  

The 'Love' rock formation is still spelled out at the Ghost town.  In the day mist Quasar temporarily vanishes a few times and somewhere in this time the Prairie Sun is found.

This whole day Ole Fernie keeps growing more and more like a tree, which is quite strange and the kids help him out.

At the end of the day the Nectar and the Prairie Sun are put together.  Strawberry Queen, who has somehow really won everyone over, wants to take the two.  She suggests games to figure out who gets to keep the two ingredients: Green Team led by Ole Fernie and Red Team led by Strawberry Queen.  Green Team just edges out Red Team and Ole Fernie of the Leaf Clan keeps the 2 ingredients.

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BKM * 3.5.23 * Squad One * Leaf Shard

The Nectar, Found at a Cost

The Bright Knights convene on a beautiful misty mountain Sunday to go from the Planet Geminos through the portal to the Leaf Shard of the Unknown Dimension.  There is a certain readiness and awareness by the team today.

After a brief training in meditation and 'standing ready' Squad One sees a mysterious lady moving south where they didn't know a path was.  The Knights go 'Camo' and hide.  In the blink of an eye the lady wearing blue has turned into someone in green!?  The Knights approach with calm confidence and then it is revealed upon closer look: it is Ole Fernie and he sounds in trouble!  Ole Fernie has seen the Rab Croach frozen in time and the young Knights prepare for battle.  Quasar tells them this is not their time that they haven't the training yet.  The team does get to go up to the hibernating Rab Croach whom the kids think could be a baby Croach.  

Ole Fernie and today's leader Sky Sight guide all to a glen where there is a dead-end.  It was rumoured that Strawberry Queen has been spotted nearby.  The team meditates and learns the stories of the land they are on.  The Unknown Dimension is actually referred to as Kynnderage - Kind Place - by folks who live there.  

The team eventually makes it to the 4 corners and knows they can't find the Nectar without Ole Fernie's help and so he takes the lead and puts the team into formation.  All are instructed to not look back but Quasar who brings up the rear peaks back as Squad One makes their descent into the Deep Valley.  Quasar is transported into the Dark Forest.  He comes face to face with either fear or the Rab Croach itself in the form of a rat - he cannot tell - and calls for the Knights.  The Knights make it into the edge of the Dark Forest to help Quasar.  Quasar is down but has stumbled into the Nectar!  He takes a sample but also drinks some and Ole Fernie yells out "you must be Leaf Clan it won't help you!"  Turns out the Nectar must be made into an Elixir to benefit non-Leaf Clan folk.  Dragon Tooth steps up with healing powers and the team gets out of the ordeal with a sample of Nectar and heads back to fight again another day.

Ole Fernie

BKM * 2.26.23 * Squad One * Leaf Shard

Again they journey into the Unknown Dimension for the sake of what is Good and Right and to help piece together the after-effects of the Dismal Abysmal Event in the hopes that the Bright Knights may help reverse time and bring harmony back.  

This week the kids are joined by Wolscar, tenured wisdom-warrior-magician, and he takes the lead.  We also have Sky Sight with us.  Eventually, heading toward the Abandoned Village Unicorn Tooth spots an odd creature making gestures to the sky.  Upon careful approach and then the young Knights chant of "We come in Peace!" the crew meets an odd fella' with what an Earth can be referred to as an Irish accent.  He announces himself as Ole Fernie and the chap is quite pleasant if he doesn't say so himself.  After the Dismal Abysmal he explains most of the Leaf Clan have scattered.  He shares a note written by the Lone King.

Ole Fernie confirms sightings of what the Knights can glean must be the Strawberry Queen.  She is the leader of the Berry Clan and the kids have boiled down that she must have something nefarious to do with the whole breaking apart of the Unknown Dimension.

Ole Fernie leads the team to the 4 corners where the Dark Forest murmurs and the Deep Valley sits.

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Mysteries of the Leaf Shard

BKM * 2.19.23 * Squad One * Leaf Shard

To the Leaf Shard we go.  Sent here by destiny the young Aster Pages (Stage 1 Bright Knights) convene for training and to help the Unknown Dimension again reach harmony.  After passing an initial trial the following team is assembled to represent Squad One under the guidance of Quelin Quasar:

Fire Tiger 

Dragon Tooth

Bark Knight

Unicorn Tooth

Llama Tooth

Harry

The team hears their goals: 

1. To find the Lone King (we hitherto rescued him from the Rab Croach and he then disappeared)

2. To find the Leaf Clan's Nectar (with respect)

3. To piece together clues of what happened when the Lone King went to find the Nectar before the Dismal Abysmal Event 

Soon into their mission the Knights come across the infamous Bright Knights' Tracker Ranch Dankle.  Ranch helps them piece together clues to understand just what it is they are doing here in this distant realm where time behaves in so many ways. 

The troupe makes it to the Ghost town and does find 3 sparkling rings as well as a rock formation spelling "L O V E". 

 Stay tuned.

The Unknown Dimension 
& The Dismal Abysmal Event

Entered into Archives 1.17.23; lore uncovered is authored by Rosser, former leader of the Owl Clan
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KYNNDERAGE aka the Unknown Dimension

 

The following comes to us from the wisdom of Rosser the Owl, Wisest of The Unknown Dimension. 

 

From the Venerable Rosser: 

"Kynnderage is a place hovering just around the back of the center of everyone's heart.  It has always been a place of great harmony.  It grew together in conjunction with the rest of Omnia though we knew we were not seen or known.  

 

Kynnderage, or Kind Place, is a place of great harmony, or as Omnians call it, "The Flow."   Things can move up, down, backwords, 360, in any way, and that includes Time itself.

 

Nature is pre-eminent and we live on a mass without boundary.  I cannot understate to you The Oneness of Kynnderage.  All movement and thought is part of a lovely and grand orchestra.  

 

Everywhere exist Kobyashi.  Kobyashi are our beloved and mischievous folk.  They take many, many forms and borrow from all the rainbow for color.

 

Six Clans exist and Kynnderage would be incomplete without each Clan.

 

  • The Berry Clan with it's 5 families: The Strawberry Sect, The Blackberry Brood, The Tangerine Team, The Raspberry Race, and The Band of Blueberries.  This Clan vibrates pure joy and is led by the lovely Miss Strawberry Queen.  

  • The Rock Clan with it's steadfastness and immovable nature.  The Rock Clan teaches us to be strong and be solid and to stick with what we believe in.  The teachings of The Elder are known throughout Kynnderage. 

  • The Fox Clan is perhaps the most unique clan.  The Foxes never find a dead-end and are always stealth, always clever, always moving.  They are the hardest to locate and have mystical powers which they mostly keep to themselves not because they are selfish but because it is their nature.

  • The Owl Clan are the harbingers of Truth, Harmony, and Wisdom. We overlook the beautiful lands of Kynnderage, making sure all is well.  We see.

  • The Leaf Clan aka The Plant Creatures, live a free existence.  They are always ready to give and they live as if with a white flag in their hearts.  The Lone King has led them to live lives of service and abandon.

  • The Bee Clan is led by Miss Vividus, who most recognize as the heart-leader of Kynnderage.  Miss Vividus holds the highest degree of kindness, patience, and compassion.  She was known to always be smiling and give the best hugs.  A single hug from Miss Vividus can heal any, even the most uncouth Kobyashi. The Bee Clan leads by example showing all of Kynnderage that "To Be" is the thing.  They are a regal kind.

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Miss Vividus and Crim on the Bee Shard

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THE DISMAL ABYSMAL EVENT

VOTE

 

From the Venerable Rosser: 

"This is the saddest thing.  And Kynnderage has never been the same since, and most fear, will never be able to be healed, will never be the same again.

 

Around the Summer Solstice of the 3100th year of the Apple Dew Age a vote was taken with representatives of all 6 Clans and the Kobyashi.  (sobbing)  Forgive me, I must focus.  (Rosser composes himself)  

 

A proposition was made by The Blueberry Boss to have Kynnderage become "Known" and "Appear and Join" the rest of Omnia.  

The Younger of the Rock Clan agreed.  He thought it time to connect.  That there might be some learning for the kinfolk of Kynnderage.  That their example of Harmony might benefit Omnians and Bright Knights in the fight versus The Shadow.  

 

The Raspberry Ruler mentioned that to have this plan come to fruition a ceremony must take place.  He asked me to lead the ceremony and I accepted. 

 

Miss Vividus herself then stood and spoke, 'Myself and my fellow Bees shall be in favour of this, but we have one concern.  Our honey, known to all as RumGold, is untouchable to all but us Bees.  Should we give this away it comes with great risk.  I must have all your assurances that Rosser conduct the ceremony and that none shall touch or drink the RumGold.  It contains the most potent and sacred essence.  We must trust you.  Our honey, the RumGold, is so precious, it is akin to life itself.  RumGold is the Bee Clan, it is our history.  We never bring it out for a reason, but if there is a reason this is it.  You must promise me none shall touch the RumGold.’

 

The Lone King of the Plant Creatures, who saw himself as a protector, albeit a gentle one, said, ‘You have our assurance and trust Miss Vividus!’

 

The vote passed unanimously. 

 

They turned to me with excitement and cheers and asked me with joined exuberance, 'what shall we call the event Rosser?'

 

And I answered, 'The Ceremony of Awakening.' (single tear rolls down face)


 

OFFERING

 

Each group offered something special for the culminating event.  

 

Miss Strawberry Queen offered the mixed fruit juice made from orchards of all the Berry Clan families.  This was to be delivered in the Fruit Cup, from their great annual games.

 

The Elder himself brought forth not only his glorious white hair, but also the weather-changing stones with immense powers.

 

Frederick Fox aka The Time-Keeper offered the 3rd hand of his clock, which no one understood, not even Felicity Fox, but all trusted this contained something incredibly magical meant for the occasion.

 

The Lone King of the Plant Creatures (Leaf Clan) was to offer the Leaf Nectar which could only be procured from his Clan’s Deep Valley.  It would be a challenge to obtain. 

 

Miss Vividus herself of course offered the main ingredient, RumGold, the sacred Honey of the Royal Bee Clan.

 

I was to offer a Rites Feather from my Clan and use Flow powers learned from StormWar to use the combined items’ energies towards destroying the barriers, what the Omnians saw as cloud-bounds.  It is not in our nature to destroy but this is what had to be done for the worlds to meet.

 

And the Kobyashi were to provide divine music for the Ceremony.

 

EVENT

 

All gathered on that fateful day.  I had my mahogany robe on and all was set.  I was to call forth the kinfolk one by one to present their offerings for the Ceremony of Awakening.

 

The Kobyashi played an airy tune as the guests were being seated.  It started as such a joyous occasion.  Why did it have to go so bad?  Each Clan representative placed their offering one by one on the table.

 

The Sun was in the perfect position at 3:55pm that day and at about 3:50pm all were ready and seated.  As The Time-Keeper looked down at his watch we all could see that there were only 5 items on the table and that the Lone King was missing.  Perhaps he had trouble getting the Leaf Nectar from the Deep Valley.  

 

I stood and assured the crowd.  ‘As long as this happens before moonrise Kynnderage will soon be a welcome surprise to Omnia!  This is a homecoming of sorts.  Long-Live Kynnderage, no longer to be known as the Unknown Dimension!’

Yet the minutes ticked on.  The group had some fear for the Ceremony to be conducted and some fear that something strange or even bad had befallen the Lone King.

 

Some of the group had moved about the fields and there was talk of a search party.  Miss Strawberry Queen said she would head west to look for any sign of the Lone King.  

 

Finally at around 5:20pm Miss Strawberry Queen came toward the stage and yelled, “I’ve found him!  He is okay!  Let the Ceremony begin!”

 

Time seemed to slow way down as I recall.  The Lone King threw off his bow and arrow in a way which was unlike him.  He slowly moved toward the Ceremony Altar.  All seemed so happy to see him but he, he looked strange and slightly possessed.  Disheveled.  He set the Nectar down and all cheered.  And then.. It happened.

 

The Lone King slowly perused the Altar table.  Before I could say something to begin the Ceremony as the Moon was nearing its appearance he strangely eyed up each offering.  And as if with an energy not hitherto known in Kynnderage he smirked in a corrupt way, reached down, grabbed the Bee Chalice containing the Honey, and began drinking it all. 

 

AFTERMATH

 

Miss Vividus's anger arose from a place she didn't know existed.  No one did.  This was not the energy prevalent in Kynnderage.  Perhaps she was the only one who knew how to contain it but she had forgotten how to do that. 

 

Her anger blew back all that were there.  She stared venom into the Lone King's eyes and her stinger looked ready.  She yelled at him, ‘How could you!?  How could you disrespect the oath?  How could you dishonor the great Bee Clan!?’

 

An erratic tornado arose high in the sky and she brought it down and with a great thunderous roar with her hands.   The land split into 6 shards with her in the Center!  She cursed all the Clans and jailed the Lone King.

 

In one moment of betrayal the beloved ruler of Kynnderage had turned into a darkness none had ever seen or dreamed of.  

 

This is the Dismal Abysmal Event, and Kynnderage and all that inhabit it have been changed.  We hold faith that there is still Goodness here, though sometimes it is hard to see.  Rosser Out."

BKM Fall Final

12.4.22 BKM Squad One assembles to:
1. See if The Time-Keeper has unfroze
2. potentially battle an insect-morphed RabCroach
3. Go to Rover's Cove for gems
4. Honor the kids efforts for Fall
5. Level-up StarStryker to Vallians

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11.5.22 Bright Knights Squad West, in an unprecedented move, takes the offensive at Setcha City on advice from the strategists in Flight Squad.  They see a planet-painting contest poster sponsored by The Setcha Club.  The winner will get 15 minutes with the infamous Selector.  This is a huge opportunity for the Knights to somehow stop The Syndicate and The Soncaryans from attacking the Unknown Dimension. 
Which planet will win?

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The Abode of Rosser

3.26.22

Bright Knights Squad West

The Shard of Bad Memories

 

The happy troupe leaves GoldRum behind and enters the world of the Unknown Dimension.  They move up past Ennis's house, past Angelo the Waterfall, and into the Kobyashi woods.  Wood of wildness - fauna and flora alike. 

 

They finally meet Rosser set against the blue Western sky

Rosser takes the group to his 'house'. Much wisdom is shared and at one point Bonic says, "I want to be you someday Rosser." Rosser replies: "No, no, you must become YOU someday. You are already YOU, you are just expanding young Knight." 

 

More training continues including seeing through different eye-glasses, each representing a virtue.  There is also physical training and "I am" exploration and non-judgmental unconditional positive regard practice from teammates.  Rosser works with Dooley.  Dooley sees that, at the soul he is "the joy of the wind."

 

Finally a ceremony culminates as the crew circumambulate the tee-pee and Dooley's voice and appearance look like they are changing in real-time.  Dooley is getting more grounded, more serene, a little more serious.  Rosser says he has the gift of being a "Seer".  

The Rab Croach Strikes

3.20.22

Bright Knights Squad One

The Shard of Dead Flow

Quasar, Wolscar, Puzzler, Dusty, Black Fire and Fire Tiger meet to continue the mystery of the Fox Clan and the Rab Croach. We all connect and show respect and then carry on heading to the Fort built for Frederick the Fox.  Whomever that is.

 

Once there they find that the Fort has been somewhat destroyed and is covered in spider-webbing.  Only one so hideous could do this.. The Rab Croach. 

 

They set out to explore and see if they can make things right here on this mysterious shard.  They knew it would be hard to find any Foxes based on lore but things looked quite grim at this point, having made no contact with any of the Fox Clan.

 

And then it happens.  A Fox appears.. it is Felix the Fox and he has a positive message for us.  He says to not give up and that the Foxes and Bright Knights can be friends. Frederick must be found for his powers hold the key to the whole thing. 

 

The Knights thank Felix and move down across the bridge to complete training for the showdown that they now invite.

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The Fall of the Selector

3.19.22

Bright Knights Squad West

The Shard of Bad Memories

The Bright Knights assemble at GoldRum on this beautiful Spring day. It is there that they find wise old Rosser leader of the Owl Clan.

 

Rosser gives a blessing to the group and speaks before them.  He says that Dooley is on his way and upon questions from the crowd reveals that he is indeed 1632 years old.  He also confirms Dooley's vision about the Dismal Abysmal Event and what happened. 

 

Quasar thinks he has seen BlackHack.  MN-7 then thinks she sees BlackHack.  Quasar mentions that the briefcase has disappeared. The crew continues to 'Scan' looking for any signs of BlackHack.

 

The day is almost done when they finally spot him.. but it's not BlackHack.. it is.. The Selector!  High up on the hill.


The group confidently strides over, ready for anything.

 

The Selector wants the refined Goldrum and a deal is struck - the refined Goldrum (20x more valuable than regular Goldrum) for the briefcase (which includes plans to destroy Bright Knights).  Quasar mentions the BK Code and the Code on Goldrum says that if there is a battle over goods it must be one v. one. 

 

The Knights end the day victorious.. but did they break the Bright Knights Code?

The Rab Croach Strikes

3.13.22

Bright Knights Squad One

The Shard of Dead Flow

A strong crew works together to locate Torber.  They set out on the Wicked Path and soon hear Torber yelping from afar.  They find Torber down and totally shaken up from a Rab Croach sighting.

 

The Bright Knights work in groups of 2 effectively moving together swiftly over the land.  They go further down the Wicked Path than ever before, creating 2 checkpoints along the way.

 

And finally they see it, a large cast of webbing.  Foxes and insects and butterflies stuck in it.  Yet where is the Rab Croach.  Noises from the valley below. Neon then turns and the whole group is under the sway of the energy of the Croach. 

 

Upon receiving a transmission from Felicity Fox,combined with her letter the week prior, the Knights head to work on the fort with a meditation spot for the hopeful finding and/or arrival of Frederick the Fox whom Felicity says they have met before.  The crew works together to make the sweet fort

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Dooley Drinks a Potion

3.12.22

Bright Knights Squad West

The Shard of Bad Memories

The Dismal Abysmal Event

From Dooley in a Potion Trance: 

The Unknown Dimension is known as 'Kynnderage' and was born when Omnia was born but existed alongside it and was about to make it's presence known.  The 6 Clans gathered at a great ceremony led by Rosser the Owl.  They were happy and harmonious and decided to work together to become known to Omnia.  Each brought something valuable to the table.  Miss Vividus leader of the Bee Clan brought her divine honey concoction but made sure no one but Rosser vowed to get near it, much less touch it.  The Lone King of the Leaf Clan or Plant Creatures known for being steadfast and dutiful showed up late.  He walked up to the ceremony table and drank the honey!  Miss Vividus had hitherto not known anything but love so when the emotions of betrayal hit her a great and terrible anger was released.  Thunder and lightning occurred high high up in the sky and she brought the lightning down splitting Kynnderage into 6 Shards and jailing the Lone King.  It was a sad and awful day."

The Fort for Fredrick

3.6.22

Bright Knights Squad One

The Shard of Dead Flow

A letter is discovered reading:

Foxes -

We must unite!

The time is upon us. Let us come together as one clan as in the olden days before the Dismal Abysmal. Though our beloved Fredrick has disappeared and forgotten his powers, we must help him.

He cannot enact the summoning without the proper accommodation.

We must build him a fort for his meditations down the Wicked Path.

In stealth and flow,

Felicity Fox

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The Briefcase

3.5.22

Bright Knights Squad West

The Shard of Bad Memories

Ruby Rebel spots a mysterious rainbow spiraled log right by the Portal.  Underneath the log is .. a briefcase.  The briefcase holds cash, diamonds, all sorts of riches and.. plans to destroy the Bright Knights including Quasar?  This looks like the work of The Selector.  BlackHack must have hacked Bright Knights Cyber and got the coordinates on GoldRum and gave them to The Selector.  

 

The briefcase does not belong to us but based on safety and gameplay the group votes to keep it. 

 

From various clues the Knights work together, especially dealing with tree-etchings. They eventually find the 3 or the 4 ingredients for The Chalice.  

 

At the end of the day they visit the Castle. Something is amiss in the air.

The Fox Clan

2.27.22

Bright Knights Squad One

The Shard of Dead Flow

The Knights, having achieved some semblance of victory with The Elder and The Rock Clan, set their coordinates to Lunadora.  Lunadora, the planet where many BK heroics have taken place, seems as it ever was, just.. quieter.

 

Before the Aster Pages land on this planet Quasar's 417 ship lands.  As he scopes out the place, what looks like a small wolf runs by and ensnares the Master Key and heads toward the Wicked Path to the East.

 

The knights arrive and read a message from Jet Kendo that says that they are to find the Portal and enter 'The Shard of Dead Flow' and attempt to interact with the Fox Clan.  

 

Kendo states that the Fox Clan are strong with The Flow.  He says that we may see no Foxes when we are there - for they are so sleuth - but that we have already met one of the Fox Clan.  Kendo, however, cannot reveal who that is at this time. 

 

Neon Nylo finds the Master Key along the Wicked Path.  Taryn, taking the lead along with Fin F.C. finds someone farther down the path then the Knights had ever gone.  It is the fan favorite, the beloved and colorful Torber!

 

Torber is stoked to see the Knights and mentions he had seen the small wolf which is actually a fox (Thank You to our own Lone Wolf for helping figure this out) and he directs us to the Portal hidden within another portal along the Wicked Path.  The Knights then rescue their friends The Puzzler, Dusty, and Joey VIP. 

 

Finally they move to complete the UD (Unknown Dimension) Training and find a fairly stark warning of a poster showing that a hideous arachnid-type beast has been taking innocent Foxes and encouraging the Foxes to stay strong.

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The Fate of Dooley

2.26.22

Bright Knights Squad West

The Shard of Bad Memories

A hearty crew assembles on Goldrum to find the portal to the Shard of Bad Memories.  They head through the portal and start to explore the terrain of the Unknown Dimension in search of their fate.

 

They head East to the Castle. It looks slightly different from the one on Goldrum. Near it, they find the happy-go-lucky buccaneer guide Dooley.  They convene and then hike westward to what Ennis is saying is his house from the past.  The Kobyashi - the mystical creatures of the Unknown Dimension - are out and about as they head up to the Pond of Perch, through the gates and over to the rocks waterfall.

 

At the rocks waterfall they receive a mysterious transmission from Rosser the great old leader of the wise old Owl Clan.  https://youtu.be/OFUyVCIiWhs  

 

Rosser says things are taking a serious turn as Dooley's fate is now at hand and he must find a Chalice hidden for him around the rock waterfall.


Ennis says "Angelo" the spirit of the rockfall knows the answer and through a combination of meditation, knocking and a mumbled foreign language, Ennis has divined that Angelo says look passed the path to the north. 

 

Once there Finder keeps us safe from some Kobyashi that aren't seeming too friendly.  Our new warrior Bonic, befriendeds Dooley and helps him look for the Chalice. Fenryn goes down, struck by something unknown.

The Elder

2.20.22

Bright Knights Squad One

The Hard-Luck Shard

On this final day heading to the Hard-Luck Shard the original Squad One assembles.  

 

Upon hiking up to the lookout, with the Shark Fin Mountains to the north and the Labyrinth to the south, Elf Deer spots a "Wanted: Dead or Alive" poster with a fearsome depiction of The Elder. 

 

As they head up the pass, a character in white begins shooting arrows down at them.  The group gets to safety and have a team meeting. It is determined that Flowraeb and Elf Deer will take the lead with Neon Nylo and Wolscar (aka 'Wolski' in the Unknown Dimension) on the flanks and Quasar in the back.  

 

They head up the mountain and looking east they see a blue saber pointing further east.  They see the character in white and begin playing the Melody of Rock: E E G E A A G E "Hey there Rock Clan, Let's Rock and Roll!", they sing. 

 

The character's hands start to rise when the song is played.  It is the Elder!  Finally.


The Elder offers 3 teachings. The Gauntlet, to teach mental and emotional strength and fortitude.  The Climb, for physical balance and toughness. Last but not least, The Hold, where the Knights must hold a somewhat heavy rock in each hand for :30 at least.  

 

The Elder gives some wisdom before the Knights rush back through the Portal.  They say "Thank You" to the Elder and he offers his assistance in the Unknown Dimension saying that he will visit another Shard should they need him.

 

Flow On Elder, Flow On.

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Miss Strawberry Queen

2.19.22

Bright Knights Squad West

The Forgotten Shard

 

The crew celebrates Finder's Birthday with some cookies and you guessed it.. some berries!

 

Heading through the Portal they receive a transmission from Dooley saying to look near the Market for the songs they will need.

 

Ruby Rebel finds the envelope near the Market and 'Place of Books' and Squad West heads north only to see some signs from last week's Fruit Cup.  Quasar says he will read the results of the Fruit Cup which have been tabulated.

 

Controversy erupts as the Strawberry Sect had 111 points but lost out by 2 points due to two 7-point sportsmanship awards given to the Tangerine Team thereby giving them 113.  But neither StarStryker or Arcano are there to accept the Cup win.  And just then she appears... Miss Strawberry Queen!

 

Dressed in red with a Strawberry umbrella she storms in and takes the Fruit Cup from Quasar saying the Cup belongs to the Strawberries.  The Strawberry princesses cheer but the kids are quite taken aback by Ms. S. Queen's somewhat abrasive behaviour. 

 

Quasar as Field Judge decides there is only one solution -- More Fruit Cup!  Let the games begin.

 

Quasar jumps on the ukulele and the kids sing "All You Need Is Love". Sportsmanship and Inclusivity were on display from all the Bright Knights.  

 

After the award ceremony, Miss Strawberry Queen grabs the Fruit Cup from Raspberry Ruler's hands and takes off heading towards the Portal.  Quasar notices the Master Key has been placed in a different side pocket of his backpack.  Theories abound.

 

After coming out of the portal the kids see The Selector's ship.  He must have been looking for the portal.  The kids destroy the Selector's ship and leave the Berry clan in harmony.  Coordinates for the Owl Shard coming soon.

The Weather-Controlling Gems

2.13.22

Bright Knights Squad One

The Hard-Luck Shard

 

The Knights assemble on a hot day to continue the journey to find The Elder.

 

Once through the portal Wolscar aka Wolski sees someone dressed in Red making strange motions from afar.  The kids think it is Dooley.  The red character turns and runs and the Knights follow.

 

On the trail they come to find Dooley's backpack and various items including a red scarf.  Finally, with Black Fire in the lead, they catch up to the creature and it is a Young Dooley who had just been reportedly attacked by the Bad Rock Clan.

 

The team heads up above the bee fields for lunch and near one of the grand old trees Quasar finds a stain-glass held together by wire.  An artistic depiction of the splitting of the Shards.

 

Young Dooley debriefs the kids and says that the Bad Rock Clan has held the weather-controlling gems and that he knows where to find them.  The Puzzler - whom The Good Rock Clan think may be the chosen one - is in the lead.  

 

The kids find larger gems and smash them down to find the weather-controlling gems.  Perhaps now, if they can get these to the Elder, the high winds and high heat will simmer down. 

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The Fruit Cup

2.12.22

Bright Knights Squad West

The Forgotten Shard

 

What could be in store for Squad West on this fine Saturday?

 

With a message saying to look near the 'Place of Books' the crew eventually find an envelope saying "Rules to the Fruit Cup".  

 

They head near the splash pad and Quasar begins reading aloud these rules.  Costumes are left for the kids to embody the Berry Clan.  And then.. Raspberry Ruler appears and boy is he ready to go!  Teams are divided up and the games include Harmony Healers, Archery Antics, Grapes of Math, and the Rabbit Run.

 

Fun and sportsmanship are had by all.  Results to be announced. 

High Winds

2.6.22

Bright Knights Squad One

The Hard-Luck Shard

 

On this day a large group represents Squad One and they are met by incredibly high winds atop the Mountain.

 

Dusty and Joey VIP (aka Joey RIP in the Unknown Dimension) go on a special mission to find the portal. 

 

They find Dooley in the Duane J. Cave and he carries word from The Elder of various challenges including building cairns, restoring the Labyrinth, and solving riddles.  

 

The kids hang on and make the best of this still sunny day.

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Dooley's House

2.5.22

Bright Knights Squad West

The Forgotten Shard

 

Kawaii and Watcher join us on this day of training.

 

After going through the portal the kids explore the terrain of the Unknown Dimension with Black Goat aka Ennis and Scarlite on mapping duty.  

 

They split into 3 teams and move in tandem, sweeping the large field.  They find posts on the east side of the Shard indicating the Blackberry Brood family, The Band of Blueberries Family, The Strawberry Sect Family, and the Raspberry Race Family should be here.  The kids then see a small white peculiar house which they investigate. 

 

A backwards-sounding voice comes from within, "Hay, leave me house alone!"  

 

DayHopper goes to the door to find .. Dooley.  He is in a sort of hypnotized trance and the kids chant "Up, Wake!" to fit his backwards mind and snap him out of it and it (mostly) works. 

 

Dooley mentions the street his house used to be lined with all sorts of houses from all the Berry Clan but it is now just him.  We then paint his house and the kids write some beautiful and colorful messages like "Flow = Peace" and "All You Need Is Love".  

 

The day finishes with a meditation lead by Dooley which lands berries in front of the kids.  It seems each Berry Clan Family has chosen someone to represent them while they are absent. 

The Rock Clan

1.30.22

Bright Knights Squad One

The Hard-Luck Shard

A big group assembles to cross the threshold over to the Unknown Dimension. First they hike to the labyrinth and with some help from Jet Kendo find the Portal.

 

 Brau gets the leadership band and after walking out through the 'labyrinth' the kids get through the portal.  Now where is he... there he is.. it's Dooley!  Even more random and confused.. or are we the confused ones?  The new Golden Turtle somehow has found Flow Stones and can thankfully bring Dooley back to focus.


Archery practice and a trip to a colorful cave and colorful tower dot our day.  Silver Light finds lore regarding the Rock Clan who are connected through one musical note.  Their leader the Elder is somewhere to be found.  Stay tuned.

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The Portal!

1.29.22

Bright Knights Squad West

The Forgotten Shard

What a team has assembled on this day.  The newly-minted Vallians DayHopper joins the crew.  The kids move about the market looking for signs of the Portal.  Finally in the distance they spot it.

 

Closing their eyes and with a whooshing sound the Bright Knights finally cross the portal threshold.  

 

And of course, whistling backwards down the street.. it is Dooley!

 

Dooley brings in two new potential Knights who help us crush the game. The kids then find notes which lead them to Lore from the Berry Clan.  A harmonious giving group.. but where are they?

 

At the end of the day heroics from Scarlite and Black Goat top off the day.

The Labyrinth

1.23.22

Bright Knights Squad One

The Hard-Luck Shard

 

Quasar is joined by DT-4A, Neon Nylo, Flowraeb, Joey VIP, Dusty, Black Fire and The Puzzler.  The kids are in for some hiking on this day to find a 'labyrinth' which looks like a spiral of nooks, crannies, and caves.

 

Squad One also finds Dooley on this shard just outside the Unknown Dimension. Is he here to help them find the portal?  They have the Master Key and are ready!

 

Amid the riddles, backwards/forwards talk and trying to ground Dooley, Black Fire makes a great point - 1 hour to us may be 1 year to Dooley in the Unknown Dimension.

 

The Knights sight many crows, Raven's servants, and many of the Knights claim to see Shadowmatics in the distance. Then by the huge Shark-Fin rock faces, Dooley spots...another Dooley!?  A second Dooley with black clothes and red hair is hiking.  The group watches in disbelief.

 

At the end of class Dooley disappears but the team again sees the second Dooley in the distance.

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Meeting Dooley

1.22.22

Bright Knights Squad West

The Forgotten Shard

 

Backwards, forwards, upside-down, everything is fluid, or is it solid, in the Unknown Dimension.  

 

The peace warriors assemble on this beautiful day with coordinates from the High Council.  Training takes place and then moving across the park they see something.. he is wearing black and has red hair and a top hat.. The Bright Knights split into 3 teams and cautiously but optimistically engage the new character who eventually tells them his name is Dooley.

 

Dooley shows himself as a friend and begins telling us a bit about hte Unknown Dimension. He seems to be in a whirlwind of confusion, switching all the Knights names and thinking that it is either one year from now or last week. He indicates that the portal is here somewhere.. it moves though.. North, West, South, East.. and it has something to do with the market.  The Bright Knights find a plethora of random fruits and vegetables around the grounds but do not find the portal!

Training Day

1.16.22

Bright Knights Squad One & West

Bombassan

What a day!  Scheduled as a comprehensive training for members of Squad West, Squad One, and Flight Squad by Quelin Quasar and the High Council, this day had no shortage of curveballs, fastballs, and even a knuckleball.

 

The Squad hikes up into the woods to do some sabre training.  Excellent skill was shown by all and the group received wisdom from the new Aster Page Purple Dragon Fire, who explains "{fencing} is like a dance."

 

They get an aerial confirmation from Jet Kendo that the Oracle is indeed on the planet is near the Field of Truth Quasar decides not miss this opportunity, an interaction with the Oracle is a rarity. 

 

As the crew reach the destination where the Oracle was reported to be, the kids sight Shadowmatics.  Then....six Shadowmatics attack us from downslope!!  BATTLE!  Although the young Knights-to-be had various levels of training, they fight valiantly.  Quasar calls for a retreat and the group begins to work as a team to plan a counter-attack. 

 

Finally thanks to the strategic help of Ruby Rebel, Neon Nylo, and Silver Light the draw up a plan. 

 

The team heads towards the Field of Truth. As they arrive they spot the Oracle.  He seemed to be awaiting the Knights' arrival. The Master Key is handed over to Fenryn, who passes the key to Quasar. 

 

The team moves out to the Field of Truth with the Oracle.  Across the field, 2 small black figures appear on each side of the steps of a white tower.  They take a knee and bow. Then, she whose-name-all-in-Omnia-fear appears on the steps. It's the Raven.

 

The Raven, after a frosty exchange with Quasar, mind-controls him and takes the key.  From all sides of the field Shadowmatics appear and another battle breaks out!  As things look dire for the Knights, a strange and mysterious creature runs onto the field carrying a giant green clock. He yells "STOP!!!", instantly all Shadow characters freeze.. but only for 30 seconds.  It is the Time-Keeper from the Unknown Dimension!  He buys us enough time to escape the battle.

 

Once over to a beautiful valley the Time-Keeper tells us of the Dismal Abysmal Event. He says it is of no use for us to come to the Unknown Dimension.  An explosion of sort took place and split the dimension into 6 shards. He is not hopeful that it can be saved.  The kids encourage the Time-Keeper to see the light.  We all sit down for a meditation from the Oracle himself who, along with words from the brilliant young Aster Pages, calms the nerves of the Time-Keeper.

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Escape from Geminos

12.19.21

Bright Knights Squad One

Geminos

In the wake of Smythe's passing into the sword, the Bright Knights try to get off the planet of Geminos but must bettle not one, but two fierce Faythons! They lose the first battle, win the second and then, with the help of Jet Kendo, they make it back to space. 

Special props to Taryn for his bravery in battle. Amazing Teamwork!

Achieving the Master Key

12.18.21

Bright Knights Squad West

The Unknown Dimension

On this day, Day Hopper, Fenryn, Black Goat, Finder, Otamus and DinoSmash get through the Blue Room that is The Oracle's mind and with the help of Lady Aoife get through puzzles and then answer the Oracle's riddles to finally tune in the 7 Keys to achieve the Master Key. The Master Key which opens The Unknown Dimension...

A big congratulations to Day Hopper who has advanced to a Vallians!

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The Faythons

 

12.12.21

Bright Knights Squad One

Geminos

 

As the Bright Knights mourn Smythe and ponder the mystery that occurred the prior week they get reports that there are giant snakes on Geminos.  They receive transmission from Jet Kendo who is hovering over the planet and tells them to go to checkpoint 1 past the Immunity Tree.  There they find a mysterious set of numbers on a red triangle.  Neon Nylo, Flowraeb, Brau, Silver Light, Fin F.C. and Taryn head to the High Point and discover a mysterious V/F-shape and a Key Code.

 

It is then that they look out from the High Point and spot.. the Alien!  Although wanting to fight, Quasar quells their aggressive spirit and asks Neon Nylo to negotiate peace.  "Raise 1 hand for Yes, 2 hands for No!" they call out to the Alien.  

 

A cat and mouse game ensues where the budding Knights continue to pick up the clues left behind by the signaling Alien.  Silver Light is our dutiful decoder.  The red triangle story  starts nice, as the Alien race introduces themselves as "Faythons" who are "friends", but ends up telling the Knights they are being cursed and mind-controlled by a process called "Faything".  

 

At last Quasar confronts the Alien only to experience a taste of "Faything".  At this time Kendo sends transmission that Geminos is full of Faythons and to run.  The Knights eventually, sweating, get back to the Immunity Tree and find a physical transmission left at the Immunity Tree by Jet Kendo.  

 

The day finishes when BK Squad One hear through the transmitter an Alien voice rapidly spouting numbers and the voice of The Oracle both on the transmitter.  They vote that they probably were never hearing from Jet Kendo the whole time.

The Sword of Smythe

12.11.21

Bright Knights Squad West

Geminos

DayHopper, Finder, Dino Smash, and Otamus meet the redeemed Crash Moonbender on Prisma.  As Crash tells the tale of StarStryker retrieving the 7th Key and holds up the 7 keys for the knights to see, a Shadowmatic sprints in and grabs the camo bag with all 7 keys!  A sabre fight breaks out between the gallant DayHopper and the Shadowmatic.  The Shadowmatic retreats into Prisma with the keys.  

 

Squad West sets out to retake the keys that they worked so hard for so long to achieve.  Ready to battle anything that gets in their way.  The Knights procure a document from Shadowmatic X addressed to Raven, Exile and The Selector spelling out doom for Prisma by way of manipulating the 7th Key!

 

At the Ruins the showdown finally occurs with each Knight getting a shot to battle the Shadowmatic.  Finally Dino Smash gets a hit on the Shadowmatic thereby having him drop the Keys!

 

At the end of the day they go into a meditation and just then a beleaguered Quasar stumbles onto the Ruins platform carrying the Sword of Smythe!  Squad One came through on Geminos and got Quasar the Sword at which time all the Shadowmatics fled and The Oracle was set free.

 

The Knights have won the day and the planet!  Alas, the contents of the camo bag carrying the keys are put forth and .. the 7th key.. is .. missing.

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Abernathy Smythe

12.5.21

Bright Knights Squad One

Geminos

The Knights gather and Wolscar reveals gifts before his and Elfie's departure. The gifts include a portal blaster. The Knights head to the High Point and meet Neon Nylo and Flowraeb. They search the High Point for signs of Abernathy Smythe. They look out over the lands of Geminos and see someone moving in the western woods. They head down to find Smythe, acting quite forgetful. Smythe eventually gives them the story of his life and how he wanted to train in the Bright Knights Way but was cursed to the system of Geminos. He warns of big-eyed Alien creatures around the lands.

 

The Aster Pages and Smythe again go through the emotional machinations of trusting each other. The kids pass the arch challenge, scaling a tree arch and grabbing certain gems that Smythe could not get because of his curse. They give the gems to Smythe and his life's mission is nearing complete. From the prophecy, Smythe decides to give his whole life to The Flow and he goes toward the sea to finish the mission alone.  Smythe's essence goes through the tiger eye gems and he goes into the sword. On the journey back, the Knights see the alien! It is now up to Quasar to fly in the 417 to get the Sword of Smythe to BK West Squad

Commander StarStryker

12.4.21

Bright Knights Squad West

Prisma

On this day the Knights bid a temporary adieu to their trusted and beloved Kyle StarStryker. They receive a message from Jet Kendo that The Oracle is again MISSING! The Knights scale through the Prisma River finding a crashed ship and then in one of the Shadowmatics fire-pits they come across... Crash Moonbender! The reunion is rad as little Finder is stoked to find his old pal.

 

The crew hikes up to the Shadow Path and a sad but hopeful soliloquy takes place by Quelin Quasar as he abandons his team in search of facing the Shadowmatics leader. The team votes after Quasar's departure and StarStryker is voted in as commander. Crash, Finder and the strong DT-4A follow StarStryker's leadership down the Shadow Path to follow Quasar. Quasar sees the group and is not himself he curses them to turn back. Later the crew pushes on only to hear audio whistling through the canyon: "The Shadowmatics will rule".

 

On the way out they saw a vicious skull-faced Shadowmatic. They track the Shadowmatic cautiously. They find Lady Aoife and she brings hope and a map of the Shadowmatics plans to trap her! Eventually they find Quasar's backpack. Somehow the Shadowmatic doubled back behind them. At the ruins the showdown takes place with The Shadowmatic giving a low barking sound and he yells out "No Peace!" as the kids plan to stop the Shadomwatics ritual. StarStryker bravely moves in and finds.. the 7th KEY! White and iridescent. The Shadowmatic stalks the crew until StarStryker defends the group. What a day.

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The Moon of Geminos

11.21.21

Bright Knights Squad One

Geminos - Moon Nos

BK Squad One meets on the Moon Nos of the planet Geminos for an exciting and windy day overlooking the bubbling sea of Nos. The Knights hike down to see what they can see after finding various gems on the cliffs.

 

They eventually find an old bearded character with odd glasses and a leather coat working on blacksmithing a sword. It is revealed to be the one and only Abernathy Smythe.

Smythe barters wtih the knights and directs the kids to help him find assortments of gems. Smythe and the Knights stick together and learn about each other's missions as they traverse the beautiful seascapes of Nos. Turns out, Smythe has been cursed to remain on the Geminos system. The Knights tell him they need a weapon made of Geminos Gems for the Knights of Squad West to defeat the Shadow.

The Shadowmatics

11.20.21

Bright Knights Squad West

Planet Prisma

The plot starts to thicken as the impending battle is pitched as the War FOR Prisma heats up. The knights hike up north of the ruins to find a hideout with a prism and various vials and what looks to be more frozen Prismatics.

 

As we hike the ridge we see a character half dressed in white and half dressed in black. We finally catch him and Finder courageously meets the being torn between Light and Shadow. Prismatic AB is torn half-way between the Shadow and Light. 

 As Prismatic AB's father, Prismatic B, faces the Shadow Path, the knights go in to see if he is okay and are met by Shadowmatic 12. Prismatic B has been lost to the shadow and has transformed into Shadowmatic 12.

Blue Lightning faces Shadowmatic 12 and takes him down. The Knights get out of dodge before more Shadowmatics descend. 

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Journey to Geminos

11.7.21

Bright Knights Squad One

Geminos

Squad One has received a plea for help from the Knights of Squad West. They have asked them to scout the mysterious planet of Geminos for sacred gems that they intend to use to defeat the Shadow on Planet Prisma. 

Squad One steps up to the challenge and journey to Geminos. Geminos is known for it's trickery and illusions, so they must be clever if they are to find the sacred gems.

The knights scout and look for clues as to the whereabouts of the sacred gems.

Back to Prisma

11.6.21

Bright Knights Squad West

Planet Prisma

The Knights of Squad West are back on the Planet of Prisma. They discover that Shadow has taken over the planet and they must act quickly!

To defeat the Shadow, they need sacred gems to make a powerful weapon. The gems can only be found on the mysterious and dangerous Planet of Geminos.

 

The knights decide that they must stay on Planet Prisma to help the Prismatic Peoples, so they send a transmission to Squad One to scout Geminos for the sacred gems.

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A Message from Day Hopper to Squad One

11.6.21

Bright Knights Squad One

Geminos

This just in! We have just recieved this transmission from Day Hopper of Squad West....

"We need the ancient core crystals to defeat the Shadow. Please Squad 1 - Bright them back from Geminos!"

Good luck on your mission Squad 1 - the fate of Squad West rests in your hands.

Take down Exile! - Lunadora Final

10.31.21

Bright Knights Squad One

Lunadora

Squad one pays entrance to the Lunadora Market Place with a colored feather. The kids meet The Specialist sent from the BK High Council her highness Aoife. She flew to Crimonsia just prior to this but her real reason for manifesting is to assist with the conflict on Lunadora and the appearance and rise of the dark ghost Exile.

 

 The Knights look up into the Lunadorian Mountains and see what looks like Exile! Torber prepares a potion to help the knights 'see the other side' and Aoife shows us her powers as she can see through space, time, matter, and can even reportedly "See" The Flow Itself!

 

She has a vision of Exile at a house with a young lady who is "good". The kids realize it is Keller's House and although they are ready to go battle, Quasar calms them and tells them to stick together.

 

They approach Keller's House and they see Jane Torber suspended as if handcuffed in mid air by dark energy. Torber and Jane call out to each other. Exile appears and Quasar steps up. Exile knocks Quasar down without touching him. Wolscar bravely but without command attempts to battle Exile. Neon Nylo makes a grand run around the outside as Exile is distracted and frees Jane!

 

The Knights escape down the mountain-side to hide in silence while Exile passes them by. With Jane united back with her father, Torber announces he will be handing over Lunadora to his brave and strong daughter. The two cry and embrace.

 

At that moment, the knights hear a small yelp form the bushes, "Quasar!" the voice says. Quasar leaps across the river and through the brush to find none but young DayHopper carrying dragon shields and swords!

 

They all head back to the Market. Just then Exile appears holding Lady Aoife hostage. Quasar yells "duck!!" and then fires two Love Arrows in Exile's direction. Exile falls back. He holds up The Ball of Light saying that once he figures out how to harness its power he will be more powerful than any being in Omnia, even Raven and WindWar!

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The Red Key - Crimsonia Final

10.30.21

Bright Knights Squad West

Crimsonia

The Bright Knights gain entry to the Crimsonian Market! At the market the Knights meet the strange and curious Dr. Heinrich Schmitty who makes potions. They play games vs. Crimsor and Lady Rouge and meet the ethereal angel-medium from the BK High Council, Aoife. 

 

It comes time to face the Crimsonia's Arachnid Issue. Aoife has a vision as the Knights go into Sitting-Ready. She touches her horn and sees that the 5 red rings earned by the Knights must be assembled at the mouth of the Crimsonian River.

 

The Knights follow her vision and head over to the River. Princess Galea adorns the rings and senses Arachnid energy from the sky. The Knights spot Crimsor far off from the South. As they approach Crimsor, he vanishes and heaps of spiders remain where he was standing! The Bright Knights converse with Meadow who reports seeing a HUGE Spider!

 

The BKs spot the huge spider in the distance and head back across Crimsonia. The Knights make their advance and finally they come face to face with Crimsor, Lady Rouge and the King Spider! Crimsor and Lady Rouge bow to King Spider.

 

The battle is on and King Spider attacks, knocking Quasar back on the 1st attack with 3 of it's legs. Meadow takes a Love Arrow shot! DT and StarStryker engage with little result. The BK's throw the red rings back towards Crimsor. Eventually King Spider's shows a sign of weakness and Finder who wields the Ancient Crimsonian Blade gets a hit on King Spider's Heart. The Knights reach-into the heart and pull the Red Key out of the constraints of Heart Control! The red key represents Love and once in the BK's possession Crimsor returns to himself and realizes he doesn't need to control others to be loved.

 

Crimsor and Lady Rouge express their eternal thanks and debt to the Bright Knights for their help as King Spider lies on the Crimsonian dirt.

The Ball of Light

10.24.21

Bright Knights Squad One

Lunadora

The Crew assembles at their home base of Lunadora. Elf Deer spots a light-up sign that says, "Exile is Near" about 75 feet away and up the mountain side.

 

The heroes also recover a version of Eva's mask which Wolscar and Meadow put on...curiously the mask fits Meadow quite well.

 

The Crew heads up towards Torber's Mansion and receives a transmission from Jet Kendo which says the kids will need colored feathers for entry into the market next week. We collect colored Lunadorian gold-tipped Hut (bird) feathers.

 

We find a walkie talkie with eerie noises and a chord. At Keller's House a loud, intimidating growl had occurred putting some fear into the Knights. We rallied and approached slowly only to find... Torber! Quasar then sees what he thinks to be Exile the dark ghost. Sounds, visions seem to come into the Knight's screen. 

 

Fin FC and Elfdie take a side path to the stream and the knights find a glowing egg by Exile's etched name in the wood. The egg seems to be negative Flow energy with baby Balls of Light in some goo. It looks alive. 

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The Ancient Blade

10.23.21

Bright Knights Squad West

Crimsonia

We received a note from Crimsor with an ancient code and a video transmission from him and Lady Rouge saying to decode the ancient code and to find the ancient Crimsonian blade to help with the Arachnid problem.

 

We found some spiders, two dice along the river, and a light ring, which looked like a mix between Reddead and a pumpkin which Otamus took.

 

We trained and looked for clues. Kendo sent us a transmission asking us to take the Crimsonian River Run. We found more spiders and in the brush we found some paper that helped us decode Crimsor's artifact. Eventually the Knights decode it entirely! It simply said "Tunnel" - so we journeyed to one of the tunnel's under the bridge by Crimsor's office. The Aster Pages found the blade buried deep in the tunnel and worked together to get the mud off of it.

 

DayHopper then took the blade under Quasar's direction.

A Message from Crimsor

10.22.21

Bright Knights Squad West

Crimsonia

Crimsor has sent us a message as a plea for help! He has asked of our help to find an ancient Crimsonian sword. We have also made another recent discovery...it's an ancient Crimsonian artifact which seems to hold a code that may help us on our mission to find the sword...

Together, we will decode the artifact and find the sword!

WATCH CRIMSOR'S MESSAGE

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Exile is Watching!

10.17.21

Bright Knights Squad One

Lunadora

The Knights further Assemble! More Knights join the group and pass their initial obstacle course and saber train and find themselves with awesome names! The Knights meet Meadow and Wolscar is the 1st to welcome her to Lunadora and shake her hand. They take the Wicked Path and see a colored message that "Exile is Watching"!!!! They then train and assign names and head to the path tucking behind the bridge by the water. There they find a gem, a blue egg, and a picture of Torber's Mansion with a scary ghost figure which we devise is Exile! 

The Spider Ring

10.16.21

Bright Knights Squad West

Crimsonia

The Knights reconvene with Meadow. They find spiders around Crimsonia. They train and talk about what course of action to take. Eventually they come face to face again with Crimsor and StarStryker presents the 'unbreakable shield'. Crimsor seems mostly pleased and hands over the 5th red ring which is a Spider Ring! The Knights feel they have something being held over their head but accept this ring. About 20 min. later the Knights notice that Crimsor has on a more sparkly legit Spider Ring! Eventually after various games and about 6 major attacks by spider's on Quasar, healed by DayHopper and Gems, Quasar invites Crimsor for a little meditation circle. Crimsor finally gets vulnerable and admits they have an arachnid problem and are needing help. Even StarStryker seems swayed by Crimsor's genuine approach.

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The Search for Torber

10.10.21

Bright Knights Squad One

Lunadora

BK Squad One are graced with help from Fight Squad's DT-4A. They also have the welcome addition of Joey VIP. After getting acquainted the Knights start looking for Torber.

 

Right before they reach Keller's by the burned out tree, they get attacked by who they find out to be Torber. Torber thought the knights were attaching him by mistake.

 

The knights and Torber get aquantied and make new discoveries.

The Spider

10.9.21

Bright Knights Squad West

Crimsonia

The Knights continue their adventure on Planet Crimsonia. As the Knights search for Clover 7, they meet a new character, Meadow, who agrees to help the knights in their search.

 

They get a transmission from Kendo who writes them a warning: "Who is the Spider?"

 

Meanwhile, Crimsor asks the knights to build him an unbreakable shield to earn the 5th red ring.

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The Letter

9.26.21

Bright Knights Squad One

Lunadora

 

The new Aster Pages prepare for more training and strive to solve a key mystery. The Bright Knights find a letter under the foundation of Mr. Keller's house. 

 

In the letter, they learn new information about Torber and the history of Lunadora. They learn that Torber's wife is a ghost and that it was their daughter, Jane Torber, who wrote the letter.

 

Beware The Shadow!

The Red Rings

9.25.21

Bright Knights Squad West

Crimsonia

The budding Knights return to Crimsonia having completed several tasks for the all-ruling Crimsor. They search high and low for Crimsor.  Crimsor finally shows! He is pleased that the Knights have completed tasks for him and gifts them a red ring.  We are still unsure what the significance of the rings are.

 

Crimsor tries to take the Gold Key from Quasar and is stopped by Star Stryker. The Knights do a Tree Run and earn another red ring.

 

We now have three red rings...what could they be for?

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A New Mission

9.19.2021

Bright Knights Squad One

Lunadora

Attention Bright Knights! Quasar has temporarily left the planet of Crimsonia in search of help! He has found four new Bright Knights who are currently on a side quest on the distant planet of Lunadora. 

FlowRaeb, Neon Nylo, Wolscar, and Elf Deer have discovered a message from the Oracle. Wolscar decodes it - the message tells them to complete their Bright Knights Level 1 training and to protect Torbur's mansion from the Shadow...

Crimsor's Feast

9.18.2021

Bright Knights Squad West

Crimsonia

The Bright Knights on Crimsonia are making new discoveries! We crossed paths with the mighty Crimsor - who invited the Bright Knights to a grand feast. 

At the feast we discovered the food presented in the shape of a division sign. Crimsor wears the same symbol around his neck.

Crimsor tries to persuade the Knights to join his planet. The Knights are divided on whether or not they can trust him...he has a red wand that we have theorized is used for Heart Control.

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Oracle Sighting!

9.15.2021

Bright Knights Squad West

This just in! The Oracle has been sighted on none other than the peaceful color planet of Prisma. But what is the reason for his return to Prisma? We cannot be sure. 

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